39 lines
No EOL
1.1 KiB
Python
39 lines
No EOL
1.1 KiB
Python
#!/usr/bin/python3
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from settings import *
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from world_objects.chunk import Chunk
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class World:
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def __init__(self, app):
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self.app = app
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self.chunks = [None for _ in range(WORLD_VOL)]
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self.voxels = numpy.empty([WORLD_VOL, CHUNK_VOL], dtype="uint8")
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self.build_chunks()
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self.build_chunk_mesh()
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def build_chunks(self):
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for x in range(WORLD_W):
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for y in range(WORLD_H):
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for z in range(WORLD_D):
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chunk = Chunk(self, position=(x, y, z))
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chunk_index = x + WORLD_W * z + WORLD_AREA * y
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self.chunks[chunk_index] = chunk
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# put the chunk voxels in a separate array
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self.voxels[chunk_index] = chunk.build_voxels()
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# get pointer to voxels
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chunk.voxels = self.voxels[chunk_index]
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def build_chunk_mesh(self):
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for chunk in self.chunks:
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chunk.build_mesh()
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def update(self):
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pass
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def render(self):
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for chunk in self.chunks:
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chunk.render() |