Added some comments.
This commit is contained in:
parent
95440471c4
commit
d5caa29017
1 changed files with 13 additions and 13 deletions
|
@ -32,19 +32,19 @@ class FallingSandParticle:
|
||||||
old_pos = self.pos
|
old_pos = self.pos
|
||||||
ox, oy = old_pos
|
ox, oy = old_pos
|
||||||
|
|
||||||
if oy >= self.app.sand_surface.get_height() - 4:
|
if oy >= self.app.sand_surface.get_height() - 2:
|
||||||
self.app.falling_sand_particles.remove(self)
|
self.app.falling_sand_particles.remove(self)
|
||||||
return
|
return
|
||||||
|
|
||||||
x, y = self.pos
|
x, y = self.pos
|
||||||
|
|
||||||
if self.app.matrix[ox, oy + 1] == self.app.sand_surface.map_rgb(self.app.gray):
|
if self.app.matrix[ox, oy + 1] == self.app.sand_surface.map_rgb(self.app.gray): # fall down
|
||||||
y += 1
|
y += 1
|
||||||
|
|
||||||
elif (
|
elif (
|
||||||
self.app.matrix[ox - 1, oy + 2] == self.app.sand_surface.map_rgb(self.app.gray)
|
self.app.matrix[ox - 1, oy + 2] == self.app.sand_surface.map_rgb(self.app.gray)
|
||||||
and self.app.matrix[ox + 1, oy + 2] == self.app.sand_surface.map_rgb(self.app.gray)
|
and self.app.matrix[ox + 1, oy + 2] == self.app.sand_surface.map_rgb(self.app.gray)
|
||||||
):
|
): # when the sand can slide in two directions
|
||||||
if true_false_random():
|
if true_false_random():
|
||||||
x -= 1
|
x -= 1
|
||||||
y += 2
|
y += 2
|
||||||
|
@ -53,17 +53,17 @@ class FallingSandParticle:
|
||||||
x += 1
|
x += 1
|
||||||
y += 2
|
y += 2
|
||||||
|
|
||||||
elif self.app.matrix[ox - 1, oy + 2] == self.app.sand_surface.map_rgb(self.app.gray):
|
elif self.app.matrix[ox - 1, oy + 2] == self.app.sand_surface.map_rgb(self.app.gray): # can only slide left
|
||||||
x -= 1
|
x -= 1
|
||||||
y += 2
|
y += 2
|
||||||
|
|
||||||
elif self.app.matrix[ox + 1, oy + 2] == self.app.sand_surface.map_rgb(self.app.gray):
|
elif self.app.matrix[ox + 1, oy + 2] == self.app.sand_surface.map_rgb(self.app.gray): # can only slide right
|
||||||
x += 1
|
x += 1
|
||||||
y += 2
|
y += 2
|
||||||
|
|
||||||
else:
|
else:
|
||||||
if self.not_moving == 32:
|
if self.not_moving == 32: # counter that increases when the particle is inactive and if it is 32,
|
||||||
if self.app.mouse_pressed[0]:
|
if self.app.mouse_pressed[0]: # the particle's physics get deactivated for better performance.
|
||||||
self.not_moving = 0
|
self.not_moving = 0
|
||||||
|
|
||||||
else:
|
else:
|
||||||
|
@ -80,7 +80,7 @@ class FallingSandParticle:
|
||||||
|
|
||||||
return
|
return
|
||||||
|
|
||||||
if not x > self.app.sand_surface.get_width() - 2:# and not x < 0:
|
if not x > self.app.sand_surface.get_width() - 2: # game would crash when the particle goes outside the border.
|
||||||
self.not_moving = 0
|
self.not_moving = 0
|
||||||
|
|
||||||
self.pos = (x, y)
|
self.pos = (x, y)
|
||||||
|
@ -93,20 +93,20 @@ class FallingSand:
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
pygame.init()
|
pygame.init()
|
||||||
|
|
||||||
self.screen = pygame.display.set_mode((1000, 600), pygame.RESIZABLE)
|
self.screen = pygame.display.set_mode((1000, 600), pygame.RESIZABLE) # pygame init default shit
|
||||||
pygame.display.set_caption("Wobbl Sand")
|
pygame.display.set_caption("Wobbl Sand")
|
||||||
self.window = Window.from_display_module()
|
self.window = Window.from_display_module()
|
||||||
|
|
||||||
self.loading_surface = self.generate_loading_surface()
|
self.loading_surface = self.generate_loading_surface() # just the loading screen
|
||||||
self.screen.blit(self.loading_surface, (0, 0))
|
self.screen.blit(self.loading_surface, (0, 0))
|
||||||
pygame.display.update()
|
pygame.display.update()
|
||||||
|
|
||||||
self.settings = load_dataclass_json(Settings, "settings.json")
|
self.settings = load_dataclass_json(Settings, "settings.json") # load settings
|
||||||
setattr(self.settings, "save", lambda: save_dataclass_json(self.settings, "settings.json"))
|
setattr(self.settings, "save", lambda: save_dataclass_json(self.settings, "settings.json"))
|
||||||
|
|
||||||
self.fps = self.settings.fps
|
self.fps = self.settings.fps
|
||||||
self.falling_sand_particles = []
|
self.falling_sand_particles = []
|
||||||
self.rainbow_data = [[255, 40, 40], 0]
|
self.rainbow_data = [[255, 40, 40], 0] # color calculation stuff
|
||||||
self.rainbow_steps = [(1, True), (0, False), (2, True), (1, False), (0, True), (2, False)]
|
self.rainbow_steps = [(1, True), (0, False), (2, True), (1, False), (0, True), (2, False)]
|
||||||
|
|
||||||
# colors
|
# colors
|
||||||
|
@ -142,7 +142,7 @@ class FallingSand:
|
||||||
def loop(self):
|
def loop(self):
|
||||||
self.screen.fill(self.gray)
|
self.screen.fill(self.gray)
|
||||||
|
|
||||||
self.matrix = pygame.PixelArray(self.sand_surface)
|
self.matrix = pygame.PixelArray(self.sand_surface) # matrix to draw the sand particles on
|
||||||
|
|
||||||
self.mouse_pressed = self.mouse.get_pressed()
|
self.mouse_pressed = self.mouse.get_pressed()
|
||||||
self.mouse_pos = self.mouse.get_pos()
|
self.mouse_pos = self.mouse.get_pos()
|
||||||
|
|
Loading…
Reference in a new issue