Added some comments.
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parent
95440471c4
commit
d5caa29017
1 changed files with 13 additions and 13 deletions
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@ -32,19 +32,19 @@ class FallingSandParticle:
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old_pos = self.pos
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ox, oy = old_pos
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if oy >= self.app.sand_surface.get_height() - 4:
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if oy >= self.app.sand_surface.get_height() - 2:
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self.app.falling_sand_particles.remove(self)
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return
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x, y = self.pos
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if self.app.matrix[ox, oy + 1] == self.app.sand_surface.map_rgb(self.app.gray):
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if self.app.matrix[ox, oy + 1] == self.app.sand_surface.map_rgb(self.app.gray): # fall down
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y += 1
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elif (
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self.app.matrix[ox - 1, oy + 2] == self.app.sand_surface.map_rgb(self.app.gray)
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and self.app.matrix[ox + 1, oy + 2] == self.app.sand_surface.map_rgb(self.app.gray)
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):
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): # when the sand can slide in two directions
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if true_false_random():
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x -= 1
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y += 2
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@ -53,17 +53,17 @@ class FallingSandParticle:
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x += 1
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y += 2
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elif self.app.matrix[ox - 1, oy + 2] == self.app.sand_surface.map_rgb(self.app.gray):
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elif self.app.matrix[ox - 1, oy + 2] == self.app.sand_surface.map_rgb(self.app.gray): # can only slide left
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x -= 1
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y += 2
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elif self.app.matrix[ox + 1, oy + 2] == self.app.sand_surface.map_rgb(self.app.gray):
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elif self.app.matrix[ox + 1, oy + 2] == self.app.sand_surface.map_rgb(self.app.gray): # can only slide right
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x += 1
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y += 2
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else:
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if self.not_moving == 32:
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if self.app.mouse_pressed[0]:
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if self.not_moving == 32: # counter that increases when the particle is inactive and if it is 32,
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if self.app.mouse_pressed[0]: # the particle's physics get deactivated for better performance.
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self.not_moving = 0
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else:
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@ -80,7 +80,7 @@ class FallingSandParticle:
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return
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if not x > self.app.sand_surface.get_width() - 2:# and not x < 0:
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if not x > self.app.sand_surface.get_width() - 2: # game would crash when the particle goes outside the border.
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self.not_moving = 0
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self.pos = (x, y)
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@ -93,20 +93,20 @@ class FallingSand:
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def __init__(self):
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pygame.init()
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self.screen = pygame.display.set_mode((1000, 600), pygame.RESIZABLE)
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self.screen = pygame.display.set_mode((1000, 600), pygame.RESIZABLE) # pygame init default shit
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pygame.display.set_caption("Wobbl Sand")
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self.window = Window.from_display_module()
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self.loading_surface = self.generate_loading_surface()
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self.loading_surface = self.generate_loading_surface() # just the loading screen
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self.screen.blit(self.loading_surface, (0, 0))
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pygame.display.update()
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self.settings = load_dataclass_json(Settings, "settings.json")
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self.settings = load_dataclass_json(Settings, "settings.json") # load settings
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setattr(self.settings, "save", lambda: save_dataclass_json(self.settings, "settings.json"))
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self.fps = self.settings.fps
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self.falling_sand_particles = []
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self.rainbow_data = [[255, 40, 40], 0]
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self.rainbow_data = [[255, 40, 40], 0] # color calculation stuff
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self.rainbow_steps = [(1, True), (0, False), (2, True), (1, False), (0, True), (2, False)]
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# colors
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@ -142,7 +142,7 @@ class FallingSand:
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def loop(self):
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self.screen.fill(self.gray)
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self.matrix = pygame.PixelArray(self.sand_surface)
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self.matrix = pygame.PixelArray(self.sand_surface) # matrix to draw the sand particles on
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self.mouse_pressed = self.mouse.get_pressed()
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self.mouse_pos = self.mouse.get_pos()
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