Added rainbow effect.

This commit is contained in:
The Wobbler 2024-02-26 13:06:01 +01:00
parent fe10689d7a
commit f7ab1eb541

View file

@ -18,10 +18,10 @@ class Settings:
class FallingSandParticle:
def __init__(self, app, start_pos: tuple):
def __init__(self, app, start_pos: tuple, color: tuple=(50, 50, 200)):
self.app = app
self.pos = start_pos
self.color = (50, 50, 200)
self.color = color
self.not_moving = 0
x, y = start_pos
@ -62,11 +62,21 @@ class FallingSandParticle:
else:
if self.not_moving == 32:
self.app.falling_sand_particles.remove(self)
if self.app.mouse_pressed[0]:
self.not_moving = 0
else:
self.app.falling_sand_particles.remove(self)
return
else:
self.not_moving += 1
if self.app.mouse_pressed[0]:
self.not_moving = 0
else:
self.not_moving += 1
return
self.not_moving = 0
@ -93,8 +103,9 @@ class FallingSand:
setattr(self.settings, "save", lambda: save_dataclass_json(self.settings, "settings.json"))
self.fps = self.settings.fps
self.falling_sand_particles = []
self.rainbow_data = [[255, 40, 40], 0]
self.rainbow_steps = [(1, True), (0, False), (2, True), (1, False), (0, True), (2, False)]
# colors
self.gray = (20, 20, 20)
@ -102,6 +113,8 @@ class FallingSand:
# pygame objects
self.clock = pygame.time.Clock()
self.mouse = pygame.mouse
self.mouse_pressed = self.mouse.get_pressed()
self.mouse_pos = self.mouse.get_pos()
self.sand_surface = pygame.Surface(self.screen.get_size())
self.sand_surface.fill(self.gray)
self.matrix = pygame.PixelArray(self.sand_surface)
@ -129,10 +142,11 @@ class FallingSand:
self.matrix = pygame.PixelArray(self.sand_surface)
mouse_pressed = self.mouse.get_pressed()
mouse_pos = self.mouse.get_pos()
if mouse_pressed[0]:
self.spawn_sand(mouse_pos)
self.mouse_pressed = self.mouse.get_pressed()
self.mouse_pos = self.mouse.get_pos()
if self.mouse_pressed[0]:
self.spawn_sand(self.mouse_pos)
self.get_events()
if not self.running:
@ -175,13 +189,46 @@ class FallingSand:
x, y = position
for ax in range(-8, 9):
color = self.rainbow()
for ay in range(-8, 9):
bx, by = position
bx += ax
by += ay
if self.matrix[bx, by] == self.sand_surface.map_rgb(self.gray) and bx % 2 == 0 and by % 2 == 0:
self.falling_sand_particles.append(FallingSandParticle(self, (bx, by)))
self.falling_sand_particles.append(FallingSandParticle(self, (bx, by), color))
def rainbow(self):
color = self.rainbow_data[0]
step_index = self.rainbow_data[1]
step = self.rainbow_steps[step_index]
if step[1]:
if color[step[0]] == 255:
if step_index == 5:
step_index = 0
else:
step_index += 1
else:
color[step[0]] += 1
else:
if color[step[0]] == 40:
if step_index == 5:
step_index = 0
else:
step_index += 1
else:
color[step[0]] -= 1
self.rainbow_data = [color, step_index]
return tuple(color)
if __name__ == "__main__":