Added rainbow effect.
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parent
fe10689d7a
commit
f7ab1eb541
1 changed files with 57 additions and 10 deletions
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@ -18,10 +18,10 @@ class Settings:
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class FallingSandParticle:
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def __init__(self, app, start_pos: tuple):
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def __init__(self, app, start_pos: tuple, color: tuple=(50, 50, 200)):
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self.app = app
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self.pos = start_pos
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self.color = (50, 50, 200)
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self.color = color
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self.not_moving = 0
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x, y = start_pos
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@ -62,11 +62,21 @@ class FallingSandParticle:
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else:
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if self.not_moving == 32:
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self.app.falling_sand_particles.remove(self)
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if self.app.mouse_pressed[0]:
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self.not_moving = 0
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else:
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self.app.falling_sand_particles.remove(self)
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return
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else:
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self.not_moving += 1
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if self.app.mouse_pressed[0]:
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self.not_moving = 0
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else:
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self.not_moving += 1
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return
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self.not_moving = 0
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@ -93,8 +103,9 @@ class FallingSand:
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setattr(self.settings, "save", lambda: save_dataclass_json(self.settings, "settings.json"))
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self.fps = self.settings.fps
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self.falling_sand_particles = []
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self.rainbow_data = [[255, 40, 40], 0]
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self.rainbow_steps = [(1, True), (0, False), (2, True), (1, False), (0, True), (2, False)]
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# colors
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self.gray = (20, 20, 20)
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@ -102,6 +113,8 @@ class FallingSand:
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# pygame objects
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self.clock = pygame.time.Clock()
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self.mouse = pygame.mouse
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self.mouse_pressed = self.mouse.get_pressed()
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self.mouse_pos = self.mouse.get_pos()
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self.sand_surface = pygame.Surface(self.screen.get_size())
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self.sand_surface.fill(self.gray)
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self.matrix = pygame.PixelArray(self.sand_surface)
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@ -129,10 +142,11 @@ class FallingSand:
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self.matrix = pygame.PixelArray(self.sand_surface)
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mouse_pressed = self.mouse.get_pressed()
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mouse_pos = self.mouse.get_pos()
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if mouse_pressed[0]:
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self.spawn_sand(mouse_pos)
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self.mouse_pressed = self.mouse.get_pressed()
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self.mouse_pos = self.mouse.get_pos()
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if self.mouse_pressed[0]:
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self.spawn_sand(self.mouse_pos)
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self.get_events()
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if not self.running:
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@ -175,13 +189,46 @@ class FallingSand:
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x, y = position
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for ax in range(-8, 9):
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color = self.rainbow()
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for ay in range(-8, 9):
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bx, by = position
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bx += ax
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by += ay
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if self.matrix[bx, by] == self.sand_surface.map_rgb(self.gray) and bx % 2 == 0 and by % 2 == 0:
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self.falling_sand_particles.append(FallingSandParticle(self, (bx, by)))
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self.falling_sand_particles.append(FallingSandParticle(self, (bx, by), color))
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def rainbow(self):
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color = self.rainbow_data[0]
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step_index = self.rainbow_data[1]
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step = self.rainbow_steps[step_index]
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if step[1]:
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if color[step[0]] == 255:
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if step_index == 5:
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step_index = 0
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else:
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step_index += 1
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else:
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color[step[0]] += 1
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else:
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if color[step[0]] == 40:
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if step_index == 5:
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step_index = 0
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else:
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step_index += 1
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else:
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color[step[0]] -= 1
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self.rainbow_data = [color, step_index]
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return tuple(color)
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if __name__ == "__main__":
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