Made it not crash when window gets resized.
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6da49ee7a6
commit
ff3367c058
1 changed files with 9 additions and 1 deletions
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@ -115,7 +115,7 @@ class FallingSand:
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self.mouse = pygame.mouse
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self.mouse = pygame.mouse
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self.mouse_pressed = self.mouse.get_pressed()
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self.mouse_pressed = self.mouse.get_pressed()
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self.mouse_pos = self.mouse.get_pos()
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self.mouse_pos = self.mouse.get_pos()
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self.sand_surface = pygame.Surface(self.screen.get_size())
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self.sand_surface = pygame.Surface(self.settings.window_size)
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self.sand_surface.fill(self.gray)
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self.sand_surface.fill(self.gray)
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self.matrix = pygame.PixelArray(self.sand_surface)
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self.matrix = pygame.PixelArray(self.sand_surface)
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@ -187,7 +187,15 @@ class FallingSand:
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print("Bye!")
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print("Bye!")
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def window_update(self, size):
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def window_update(self, size):
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w, h = size
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self.settings.window_size = size
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self.settings.window_size = size
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self.matrix.close()
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old_sand_surface = self.sand_surface
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self.sand_surface = pygame.Surface(size)
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self.sand_surface.fill(self.gray)
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self.sand_surface.blit(old_sand_surface, (0, 0))
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self.matrix = pygame.PixelArray(self.sand_surface)
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def spawn_sand(self, position):
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def spawn_sand(self, position):
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for ax in range(-8, 9):
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for ax in range(-8, 9):
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