wobbl_tools/tools.py

103 lines
4.3 KiB
Python
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2023-07-21 13:23:15 +02:00
#!/usr/bin/python3
import pygame
ignore_errors = False
buttons = {
"popup_none": []
}
mouse_button_hold = False # Variable is True, while a mouse button is down to prevent from clicking multiple buttons at a time.
class NotEnoughInformationError(Exception):
def __init__(self, error):
super().__init__(error)
class Button: # Create class Button to make creating buttons easier.
def __init__(self, position: tuple, size: tuple, function, page: str, mouse_button: str="left", rect: pygame.rect=None, button_type: str="click"):
self.x, self.y = position # Make variables class wide
self.width, self.height = size
self.function = function
self.mouse_button = mouse_button
self.rect = rect
self.type = button_type
if not page in buttons:
buttons[page] = []
buttons[page].append(self) # Add button to button-list.
def check(self, mouse_pos: tuple): # Check if the button is pressed.
x = self.x # Make variable names shorter
y = self.y
w = self.width
h = self.height
mx, my = mouse_pos
if self.rect is None:
if mx >= x and mx <= x + w and my >= y and my <= y + h:
self.function() # If button pressed, execute the function.
else:
if self.rect.collidepoint((mx, my)): # Check for collide point of rect
self.function()
class HoverTitle:
def __init__(self, position: tuple=None, size: tuple=None, page: str=None, popup: str = None, collideable=None, delay: int=20):
self.x, self.y = position # Make variables class wide
self.width, self.height = size
self.page = page
self.popup = popup
self.collideable = collideable
self.delay = delay
if position is None or size is None and collideable is None:
error = "You have to either pass position and size as argument or something collideable."
if ignore_errors:
print()
raise(NotEnoughInformationError(error))
def check_button(button: Button, pressed: tuple, mouse_button: str, mouse_position: tuple):
mx, my = mouse_position # Make variable names shorter
button_name_to_int = { # Convert button name to button number for better understanding.
"left": 0,
"middle": 1,
"right": 2
}
if pressed[button_name_to_int[mouse_button]]: # If the selected mouse button is pressed
if button.mouse_button == mouse_button: # If the button can be clicked with the selected mouse button
if button.type == "click": # If the click has to start on the button
if not mouse_button_hold: # If the click just started
button.check((mx, my)) # Check if the button is clicked.
elif button.type == "press": # If the click can start everywhere outside the button.
button.check((mx, my)) # Check if the button is pressed.
def check_buttons(mouse_pos: tuple, mouse_buttons, page: str, popups: list=[]):
global mouse_button_hold # Make mouse_button_hold global to change it script wide.
pressed = mouse_buttons # Make variable names shorter
for button in buttons[page]: # Check for all buttons that are on the current page.
check_button(button, pressed, "left", mouse_pos) # Check buttons that can be clicked with the left mouse button.
check_button(button, pressed, "middle", mouse_pos) # Check buttons that can be clicked with the middle mouse button.
check_button(button, pressed, "right", mouse_pos) # Check buttons that can be clicked with the right mouse button.
for popup in popups: # Check for all popups
for button in buttons[popup]: # Check for all buttons that are on the popup.
check_button(button, pressed, "left", mouse_pos) # Check buttons that can be clicked with the left mouse button.
check_button(button, pressed, "middle", mouse_pos) # Check buttons that can be clicked with the middle mouse button.
check_button(button, pressed, "right", mouse_pos) # Check buttons that can be clicked with the right mouse button.
if pressed[0] or pressed[1] or pressed[2]: # If the left, middle or right mouse button is pressed.
mouse_button_hold = True # Buttonpress has already begun.