Simplified some things.
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parent
2b3ac6a31d
commit
2ab5e56969
1 changed files with 102 additions and 105 deletions
207
pg.py
207
pg.py
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@ -3,136 +3,133 @@
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import pygame
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import text
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ignore_errors = False
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buttons = {
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"popup_none": []
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}
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mouse_button_hold = False # Variable is True, while a mouse button is down to prevent from clicking multiple buttons at a time.
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log = text.Log()
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buttonlist = False
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buttons = []
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class NotEnoughInformationError(Exception):
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def __init__(self, error):
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super().__init__(error)
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log.write(error, "error")
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# colors
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gray = (40, 40, 40)
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white = (250, 250, 250)
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default_font = pygame.font.Font(pygame.font.get_default_font(), 16)
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class Hover:
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def __init__(self, function=None, ca=None, position: tuple=None, size: tuple=None):
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self.function = function
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self.ca = ca
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self.x, self.y = position
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self.w, self.h = size
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self.active = True
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def check(self, mouse_pos: tuple):
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if self.active:
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mx, my = mouse_pos
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if not self.ca is None:
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if self.ca.position((mx, my)):
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if self.function is None:
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return True
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else:
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self.function()
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return True
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else:
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x = self.x
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y = self.y
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w = self.w
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h = self.h
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if mx >= x and mx <= x + w and my >= y and my <= y + h:
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if self.function is None:
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return True
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else:
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self.function()
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return True
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return False
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class Button:
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def __init__(self, position: tuple, size: tuple, function, page: str, mouse_button: str="left", button_type: str="click"):
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def __init__(self, function=None, ca=None, position: tuple=None, size: tuple=None, key: int=0): # ca = collide able, key: 0 = left 1 = mouse wheel pressed 2 = right
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self.x, self.y = position
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self.width, self.height = size
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self.function = function
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self.mouse_button = mouse_button
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self.type = button_type
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self.active = True
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self.ca = ca
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self.key = key
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if page not in buttons:
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buttons[page] = []
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self.hover = Hover(function, ca, position, size)
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buttons[page].append(self)
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if buttonlist:
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buttons.append(self)
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def check(self, mouse_pos: tuple): # check if a button is pressed
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x = self.x
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y = self.y
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def check(self, mouse_pos: tuple, pressed): # check if the button is pressed
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if self.active:
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if pressed[self.key]:
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return self.hover.check(mouse_pos)
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w = self.width
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h = self.height
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mx, my = mouse_pos
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if mx >= x and mx <= x + w and my >= y and my <= y + h:
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self.function()
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return False
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class ButtonFromCollideable:
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def __init__(self, rect: pygame.Rect, function, page: str, mouse_button: str="left", button_type: str="click"):
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self.rect = rect
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class TextButton:
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def __init__(self, text: str, function=None, key: int=0, text_color: tuple=white, bg_color: tuple=gray, font: pygame.font.Font=default_font, padding: int=8):
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self.text = text
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self.function = function
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self.page = page
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self.mouse_button = mouse_button
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self.button_type = button_type
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self.text_color = text_color
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self.bg_color = bg_color
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self.font = font
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self.padding = padding
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if page not in buttons:
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buttons[page] = []
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self.text_object = self.generate_text(text)
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self.background = self.generate_background()
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buttons[page].append(self)
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self.button = Button(function, self.background, key=key)
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def check(self, mouse_pos: tuple):
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mx, my = mouse_pos
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def generate_text(self, text):
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self.text = text
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if self.rect.collidepoint((mx, my)):
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self.function()
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return self.font.render(text, True, self.text_color)
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def generate_background(self):
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w, h = self.text_object.get_size()
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w, h = w + self.padding * 2, h + self.padding * 2
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return pygame.Surface((w, h))
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def blit(self, surface: pygame.Surface, pos: tuple):
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x, y = pos
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surface.blit(self.background, pos)
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surface.blit(self.text_object, (x + self.padding, y + self.padding))
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def check(self, mouse_pos, pressed):
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return self.button.check(mouse_pos, pressed)
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class HoverTitle:
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def __init__(self, position: tuple=None, size: tuple=None, page: str=None, popup: str = None, collideable=None, delay: int=20):
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if position is None or size is None and collideable is None:
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error = "You have to either pass position and size as argument or something collideable."
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if ignore_errors:
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log.write(error, "error")
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else:
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raise NotEnoughInformationError(error)
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self.x, self.y = position # Make variables class wide
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self.width, self.height = size
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self.page = page
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self.popup = popup
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self.collideable = collideable
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self.delay = delay
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# class HoverTitle: # coming soon
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# def __init__(self, position: tuple=None, size: tuple=None, page: str=None, popup: str = None, collideable=None, delay: int=20):
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# self.x, self.y = position
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# self.width, self.height = size
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# self.page = page
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# self.popup = popup
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# self.collideable = collideable
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# self.delay = delay
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def update_2(pressed_mousebuttons: tuple): # call this function before clock.tick() but after everything else in your loop
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if not pressed_mousebuttons[0] and not pressed_mousebuttons[1] and not pressed_mousebuttons[2]:
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global mouse_button_hold
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mouse_button_hold = False
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def bt_from_ca(ca, function): # bt_from_ca = button from collide able
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return Button(function, ca)
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def check_button(button: Button, pressed: tuple, mouse_button: str, mouse_position: tuple):
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mx, my = mouse_position # Make variable names shorter
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button_name_to_int = { # Convert button name to button number for better understanding.
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"left": 0,
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"middle": 1,
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"right": 2
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}
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if pressed[button_name_to_int[mouse_button]]: # If the selected mouse button is pressed
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if button.mouse_button == mouse_button: # If the button can be clicked with the selected mouse button
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if button.type == "click": # If the click has to start on the button
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if not mouse_button_hold: # If the click just started
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button.check((mx, my)) # Check if the button is clicked.
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elif button.type == "press": # If the click can start everywhere outside the button.
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button.check((mx, my)) # Check if the button is pressed.
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def bt_from_cords(function, position: tuple, size: tuple):
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return Button(function, position=position, size=size)
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def check_buttons(mouse_pos: tuple, mouse_buttons, page: str, popups: list=[]):
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global mouse_button_hold # Make mouse_button_hold global to change it script wide.
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pressed = mouse_buttons # Make variable names shorter
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for button in buttons[page]: # Check for all buttons that are on the current page.
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check_button(button, pressed, "left", mouse_pos) # Check buttons that can be clicked with the left mouse button.
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check_button(button, pressed, "middle", mouse_pos) # Check buttons that can be clicked with the middle mouse button.
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check_button(button, pressed, "right", mouse_pos) # Check buttons that can be clicked with the right mouse button.
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for popup in popups: # Check for all popups
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for button in buttons[popup]: # Check for all buttons that are on the popup.
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check_button(button, pressed, "left", mouse_pos) # Check buttons that can be clicked with the left mouse button.
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check_button(button, pressed, "middle", mouse_pos) # Check buttons that can be clicked with the middle mouse button.
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check_button(button, pressed, "right", mouse_pos) # Check buttons that can be clicked with the right mouse button.
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if pressed[0] or pressed[1] or pressed[2]: # If the left, middle or right mouse button is pressed.
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mouse_button_hold = True # Buttonpress has already begun.
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def example():
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ht = HoverTitle()
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if __name__ == "__main__":
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example()
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def check_buttons(mouse_pos, pressed):
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for button in buttons:
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button.check(mouse_pos, pressed)
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