Made a better multiline text class.
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1 changed files with 103 additions and 1 deletions
104
pg.py
104
pg.py
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@ -249,8 +249,9 @@ class TextInput:
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self.text_object = crop_surface(self.text_object, (t_width - (t_width - (t_width - self.width)), 0), (t_width - (t_width - self.width), t_height))
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class MultilineText:
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class MultilineTextOld:
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"""
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Early version of multiline text.
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Creates a surface with text on it.
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You can use a "\\n" to create a newline.
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When the max_width parameter is set, newlines generate automatically.
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@ -328,6 +329,107 @@ class MultilineText:
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return surface
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class MultilineText:
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"""
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Creates a surface with text on it.
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You can use a "\\n" to create a newline.
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When the max_width parameter is set, newlines generate automatically.
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When you know the width of the widest character in your font, yau can set the char_width parameter. It will make the text creation a bit faster.
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Use "surface.blit(multiline_text.surface, pos)" to draw it on a surface.
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"""
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def __init__(self, text: str, font: pygame.font.Font=default_font, color: tuple=white, max_width: int=None):
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self.text = text
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self.font = font
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self.color = color
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self.max_width = max_width
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self.surface = self.generate_surface()
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def generate_surface(self):
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lines = []
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line = ""
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length = 1
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if self.max_width is None:
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for char in self.text:
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if char == "\n":
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lines.append(line)
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length = 1
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line = ""
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else:
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line += char
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length += 1
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else:
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for char in self.text:
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if char == "\n":
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lines.append(line)
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length = 1
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line = ""
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elif self.font.size(line)[0] >= self.max_width - 8:
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if " " in line:
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# remove last word
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words = line.split(" ")
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last_word = words[len(words) - 1]
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words.pop(len(words) - 1)
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line = ""
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for word in words: # convert the list back to a string
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line += word + " "
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line = line[:len(line) - 1] # remove last space character
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lines.append(line)
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line = last_word + char
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else:
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lines.append(line)
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length = 1
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line = char
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else:
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line += char
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length += 1
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lines.append(line)
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texts = []
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for line in lines:
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texts.append(self.font.render(line, True, self.color))
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if self.max_width is None:
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w = max(texts, key=lambda t: t.get_width()).get_width()
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else:
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w = self.max_width
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h = texts[0].get_height()
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sh = h * len(lines)
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surface = pygame.Surface((w, sh), flags=pygame.SRCALPHA)
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x, y = 0, 0
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for text in texts:
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surface.blit(text, (x, y))
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y += h
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return surface
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def set_rot_point(img, pos):
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w, h = img.get_size()
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w, h = w * 2, h * 2
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