Made a better multiline text class.

This commit is contained in:
The Wobbler 2024-03-25 14:24:13 +01:00
parent 6161c081b1
commit 60271e4164

104
pg.py
View file

@ -249,8 +249,9 @@ class TextInput:
self.text_object = crop_surface(self.text_object, (t_width - (t_width - (t_width - self.width)), 0), (t_width - (t_width - self.width), t_height))
class MultilineText:
class MultilineTextOld:
"""
Early version of multiline text.
Creates a surface with text on it.
You can use a "\\n" to create a newline.
When the max_width parameter is set, newlines generate automatically.
@ -328,6 +329,107 @@ class MultilineText:
return surface
class MultilineText:
"""
Creates a surface with text on it.
You can use a "\\n" to create a newline.
When the max_width parameter is set, newlines generate automatically.
When you know the width of the widest character in your font, yau can set the char_width parameter. It will make the text creation a bit faster.
Use "surface.blit(multiline_text.surface, pos)" to draw it on a surface.
"""
def __init__(self, text: str, font: pygame.font.Font=default_font, color: tuple=white, max_width: int=None):
self.text = text
self.font = font
self.color = color
self.max_width = max_width
self.surface = self.generate_surface()
def generate_surface(self):
lines = []
line = ""
length = 1
if self.max_width is None:
for char in self.text:
if char == "\n":
lines.append(line)
length = 1
line = ""
else:
line += char
length += 1
else:
for char in self.text:
if char == "\n":
lines.append(line)
length = 1
line = ""
elif self.font.size(line)[0] >= self.max_width - 8:
if " " in line:
# remove last word
words = line.split(" ")
last_word = words[len(words) - 1]
words.pop(len(words) - 1)
line = ""
for word in words: # convert the list back to a string
line += word + " "
line = line[:len(line) - 1] # remove last space character
lines.append(line)
line = last_word + char
else:
lines.append(line)
length = 1
line = char
else:
line += char
length += 1
lines.append(line)
texts = []
for line in lines:
texts.append(self.font.render(line, True, self.color))
if self.max_width is None:
w = max(texts, key=lambda t: t.get_width()).get_width()
else:
w = self.max_width
h = texts[0].get_height()
sh = h * len(lines)
surface = pygame.Surface((w, sh), flags=pygame.SRCALPHA)
x, y = 0, 0
for text in texts:
surface.blit(text, (x, y))
y += h
return surface
def set_rot_point(img, pos):
w, h = img.get_size()
w, h = w * 2, h * 2