Started work on infinite matrix.
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infinite_matrix.py
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infinite_matrix.py
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#!/usr/bin/python3
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from scipy.sparse import csc_array, csr_array
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# --- How it works: (3D Matrix)---
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# Matrices can only expand in all positive directions.
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# That means, the zero point of the matrix stays at the same position while the matrix expands,
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# but the opposite corner (where no xyz direction is zero) moves away from the zero point while it expands.
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# If you draw a line through the zero point of the matrix and the opposite completely positive corner,
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# you get the direction in that the matrix will expand. (this direction will change if you change the aspect ratio of -
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# the matrix)
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# But we need a matrix that can expand in the negative directions too.
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# To create such a matrix, we use another matrix that we flip completely and put behind the zero point of a first -
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# matrix, on the same expanding direction of the first matrix.
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# Because the second matrix is flipped, our expanding direction can now go in the opposite direction,
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# but because you cant create another cube from two cubes, we don't have a complete matrix.
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# So we add six more matrices to make our infinite matrix expandable in the yz, x, y, xz, xy, z directions.
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class Infinite3DMatrixCSC:
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def __init__(self, size: tuple=(32, 32, 32), size_negative: tuple=(32, 32, 32)):
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self.size = size
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self.size_negative = size_negative
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self.chunk_size = (
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(size[0] + size_negative[0]) / 2,
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(size[1] + size_negative[1]) / 2,
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(size[2] + size_negative[2]) / 2
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) # get average
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px = size[0]
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py = size[1]
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pz = size[2]
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nx = size_negative[0]
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ny = size_negative[1]
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nz = size_negative[2]
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# if (
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# not float(self.size[0]).is_integer() and
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# not float(self.chunk_size[1]).is_integer() and
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# not float(self.chunk_size[2]).is_integer()
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# ): # if the size is possible
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# raise ValueError("Cant calculate equal chunk size.")
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self.xyz_matrix = csc_array(size) # create the 8 matrices
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self.negative_matrix = csc_array(size_negative)
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self.yz_matrix = csc_array((nx, py, pz))
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self.x_matrix = csc_array((px, ny, nz))
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self.y_matrix = csc_array((nx, py, nz))
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self.xz_matrix = csc_array((px, ny, pz))
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self.xy_matrix = csc_array((px, py, nz))
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self.z_matrix = csc_array((nx, ny, pz)) # Nix, Nie, Pizza!
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def __getitem__(self, item):
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self.get_item(item)
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def resize_matrices(self):
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px = self.size[0]
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py = self.size[1]
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pz = self.size[2]
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nx = self.size_negative[0]
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ny = self.size_negative[1]
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nz = self.size_negative[2]
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self.xyz_matrix.resize(self.size)
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def resize(self, new_size: tuple, new_size_negative: tuple):
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if not new_size is None:
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self.size = new_size
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if not new_size_negative is None:
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self.size_negative = new_size_negative
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def expand(self, add_positive: tuple, add_negative: tuple):
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if not add_positive is None:
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self.size = coord_add(self.size, add_positive)
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if not add_negative is None:
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self.size_negative = coord_add(self.size_negative, add_negative)
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def get_item(self, position: tuple):
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x, y = position
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def coord_add(coord1: tuple, coord2: tuple):
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return coord1[0] + coord2[0], coord1[1] + coord2[1], coord1[2] + coord2[2]
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def coord_sub(coord1: tuple, coord2: tuple):
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return coord1[0] - coord2[0], coord1[1] - coord2[1], coord1[2] - coord2[2]
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Infinite3DMatrixCSC((5, 5))
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