Added example scripts to demonstrate the pygame tools.

This commit is contained in:
The Wobbler 2024-03-25 14:25:45 +01:00
parent aed66009a3
commit 80af2234a6
2 changed files with 247 additions and 0 deletions

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examples/examples.py Normal file
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#!/usr/bin/python3
import pygame
from pygame._sdl2 import Window
from dataclasses import dataclass
import gui
@dataclass
class Settings:
fps: int = 60
window_size: tuple = (1000, 600)
class Examples:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((1000, 600), pygame.RESIZABLE)
pygame.display.set_caption("Game")
self.window = Window.from_display_module()
self.loading_surface = self.generate_loading_surface()
self.screen.blit(self.loading_surface, (0, 0))
pygame.display.update()
self.settings = Settings()
self.fps = self.settings.fps
# colors
self.gray = (20, 20, 20)
# pygame objects
self.clock = pygame.time.Clock()
self.mouse = pygame.mouse
self.big_font = pygame.font.Font(pygame.font.get_default_font(), 32)
# loading finished
self.window.size = self.settings.window_size
self.gui = gui.GUI(self)
self.running = True
def generate_loading_surface(self):
default_font = pygame.font.SysFont("ubuntu", 32, True)
loading_text = default_font.render("Loading...", True, (240, 240, 240))
w, h = self.screen.get_size()
loading_surface = pygame.Surface((w, h), flags=pygame.SRCALPHA)
loading_surface.fill((40, 40, 40))
loading_surface.blit(loading_text,
(w // 2 - loading_text.get_width() // 2, h // 2 - loading_text.get_height() // 2))
return loading_surface
def loop(self):
self.screen.fill(self.gray)
self.get_events()
if not self.running:
return
self.gui.draw()
if self.loading_surface.get_alpha() > 0:
self.screen.blit(self.loading_surface, (0, 0))
self.loading_surface.set_alpha(self.loading_surface.get_alpha() - 4)
pygame.display.update()
self.clock.tick(self.fps)
def get_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.exit()
return
elif event.type == pygame.VIDEORESIZE:
self.window_update(event.size)
elif event.type == pygame.MOUSEBUTTONDOWN:
pos = self.mouse.get_pos()
pressed = self.mouse.get_pressed()
if self.gui.current_page in self.gui.buttons:
for button in self.gui.buttons[self.gui.current_page]:
button.check(pos, pressed)
def exit(self):
self.running = False
print("Bye!")
def window_update(self, size):
self.settings.window_size = size
self.gui.update()
if __name__ == "__main__":
examples = Examples()
while examples.running:
examples.loop()

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#!/usr/bin/python3
import pygame
from wobbl_tools import pg
class GUI:
def __init__(self, app):
self.app = app
self.buttons = {}
self.example_menu = ExampleMenu(self)
self.multiline_text_example = MultilineTextExample(self)
self.current_page = "example_menu"
self.pages = self.get_list_of_pages()
def draw(self):
page = getattr(self, self.current_page)
page.draw()
def update(self):
for page_name in self.pages:
page = getattr(self, page_name)
page.update()
def get_list_of_pages(self):
pages = []
for name, page in self.__dict__.items():
if issubclass(type(page), Page):
pages.append(name)
return pages
def reload(self):
for page_name in self.pages:
page = getattr(self, page_name)
page.load()
class Page:
def __init__(self, gui):
self.gui = gui
self.app = gui.app
self.surface = pygame.Surface(self.app.screen.get_size(), flags=pygame.SRCALPHA)
self.load()
self.update()
def draw(self):
self.app.screen.blit(self.surface, (0, 0))
def update(self):
pass
def load(self):
pass
class ExampleMenu(Page):
def load(self):
button_texts = ["Multiline Text"]
buttons = []
for button_text in button_texts:
name_lower = button_text.lower().replace(" ", "_")
setattr(self, name_lower + "_button", len(buttons))
buttons.append(pg.TextButton(button_text, (0, 0), change_page, (self, name_lower + "_example")))
start_pos = (10, 10)
spacing = 10
x, y = start_pos
i = 0
for button in buttons:
if x + button.surface.get_width() > self.app.screen.get_width():
x = start_pos[0]
y += button.surface.get_height() + spacing
button.position = (x, y)
else:
button.position = (x, y)
w, h = button.size
button.rect = pygame.Rect((x, y), (w, h))
button.button = pg.Button(button.rect, button.function, button.args, key=button.key)
buttons[i] = button
x += button.surface.get_width() + spacing
i += 1
self.gui.buttons["example_menu"] = buttons
def update(self):
self.surface.fill((20, 20, 20))
for button in self.gui.buttons["example_menu"]:
button.draw(self.surface)
class MultilineTextExample(Page):
def load(self):
self.heading = self.app.big_font.render("Multiline Text", True, pg.white)
self.text = pg.MultilineText(
"If you want to create multiple lines of text in pygame, " +
"you have to create multiple text objects and blit them one another.\n" +
'The class "MultilineText()" does this automatically. ' +
'You can make new lines by adding "\\n" to the string. ' +
"It can also automatically create newlines if the line is longer than a given length.\n" +
"You can resize this window and the text will automatically fit on the window.",
max_width=self.app.screen.get_width()
)
def update(self):
self.surface = pygame.transform.scale(self.surface, self.app.screen.get_size())
self.surface.fill((20, 20, 20))
self.load()
self.surface.blit(self.heading, (self.app.screen.get_width() / 2 - self.heading.get_width() / 2, 10))
self.surface.blit(self.text.surface, (10, 50))
def change_page(self, page):
self.gui.current_page = page