Got buttons working.
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b35fd9fa7e
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e867318c7f
3 changed files with 277 additions and 20 deletions
135
buntcheck.py
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135
buntcheck.py
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#!/usr/bin/python3
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seven_row = [] # put the row of 7 in a list.
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for number in range(15, 256, 6):
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seven_row.append(number)
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color_names = [
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"black",
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"orange",
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"dark_green",
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"dark_yellow",
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"dark_blue",
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"purple",
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"dark_turquoise",
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"light_gray",
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"gray",
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"red",
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"green",
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"yellow",
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"blue",
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"pink",
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"turquoise",
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"white"
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]
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color_ansi = {
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"reset": "\033[0m",
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"rs": "\033[0m",
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"bold": "\033[1m",
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"italic": "\033[3m",
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"underline": "\033[4m",
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"slow_blink": "\033[5m",
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"rapid_blink": "\033[6m"
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}
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for color in range(0, 16):
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color_ansi[color_names[color]] = f"\033[38;5;{color}m"
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reset = color_ansi["reset"]
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def get_text_colors(only_default: bool=False):
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color_codes = []
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for color in range(0, 16):
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color_codes.append(f"\033[38;5;{color}m")
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if only_default:
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return color_codes
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else:
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for color in range(16, 256):
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color_codes.append(f"\033[38;5;{color}m")
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return color_codes
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def get_background_colors(only_default: bool = False):
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color_codes = []
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for color in range(0, 16):
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color_codes.append(f"\033[48;5;{color}m")
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if only_default:
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return color_codes
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else:
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for color in range(16, 256):
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color_codes.append(f"\033[48;5;{color}m")
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return color_codes
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# Font effects
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def print_font_effects():
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print("Font effects")
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print("reset: \\033[0m")
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print(color_ansi["bold"] + "Bold: \\033[1m" + reset)
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print(color_ansi["italic"] + "Italic: \\033[3m" + reset)
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print(color_ansi["underline"] + "Underline: \\033[4m" + reset)
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print(color_ansi["slow_blink"] + "Slow blink: \\033[5m" + reset)
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print(color_ansi["rapid_blink"] + "Rapid blink: \\033[6m" + reset)
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# Text colors
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def print_text_colors():
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print("Text")
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print("Linux, BSD, div. Unixe, Apple & Windows ANSII 16 Colors:")
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color_codes = ""
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for color in range(0, 16):
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color_codes += f"\033[38;5;{color}m\\033[38;5;{color}m "
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color_codes += " " * (1 - (len(str(color)) - 1))
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if color == 7:
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color_codes += f"{reset}\n"
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print(color_codes, reset)
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print("\nLinux, BSD, div. Unixe XTERM 256 Colors:")
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color_codes = ""
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for color in range(16, 256):
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color_codes += f"\033[38;5;{color}m\\033[38;5;{color}m "
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color_codes += " " * (2 - (len(str(color)) - 1))
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if color in seven_row:
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color_codes += f"{reset}\n"
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print(color_codes, reset)
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# Background
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def print_background_colors():
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print("Background")
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print("Linux, BSD, div. Unixe, Apple & Windows ANSII 16 Colors:")
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color_codes = ""
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for color in range(0, 16):
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color_codes += f"\033[48;5;{color}m\\033[48;5;{color}m "
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color_codes += " " * (1 - (len(str(color)) - 1))
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if color == 7:
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color_codes += f"{reset}\n"
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print(color_codes, reset)
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print("\nLinux, BSD, div. Unixe XTERM 256 Colors:")
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color_codes = ""
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for color in range(16, 256):
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color_codes += f"\033[48;5;{color}m\\033[48;5;{color}m "
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color_codes += " " * (2 - (len(str(color)) - 1))
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if color in seven_row:
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color_codes += f"{reset}\n"
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print(color_codes, reset)
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if __name__ == "__main__":
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print()
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print_font_effects()
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print()
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print_text_colors()
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print_background_colors()
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@ -1,6 +1,7 @@
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#!/usr/bin/python3
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#!/usr/bin/python3
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import pygame
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import pygame
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import text
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ignore_errors = False
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ignore_errors = False
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@ -9,28 +10,30 @@ buttons = {
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}
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}
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mouse_button_hold = False # Variable is True, while a mouse button is down to prevent from clicking multiple buttons at a time.
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mouse_button_hold = False # Variable is True, while a mouse button is down to prevent from clicking multiple buttons at a time.
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log = text.Log()
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class NotEnoughInformationError(Exception):
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class NotEnoughInformationError(Exception):
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def __init__(self, error):
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def __init__(self, error):
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super().__init__(error)
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super().__init__(error)
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log.write(error, "error")
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class Button: # Create class Button to make creating buttons easier.
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class Button:
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def __init__(self, position: tuple, size: tuple, function, page: str, mouse_button: str="left", rect: pygame.rect=None, button_type: str="click"):
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def __init__(self, position: tuple, size: tuple, function, page: str, mouse_button: str="left", button_type: str="click"):
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self.x, self.y = position # Make variables class wide
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self.x, self.y = position
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self.width, self.height = size
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self.width, self.height = size
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self.function = function
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self.function = function
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self.mouse_button = mouse_button
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self.mouse_button = mouse_button
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self.rect = rect
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self.type = button_type
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self.type = button_type
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if not page in buttons:
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if page not in buttons:
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buttons[page] = []
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buttons[page] = []
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buttons[page].append(self) # Add button to button-list.
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buttons[page].append(self)
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def check(self, mouse_pos: tuple): # Check if the button is pressed.
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def check(self, mouse_pos: tuple): # check if a button is pressed
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x = self.x # Make variable names shorter
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x = self.x
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y = self.y
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y = self.y
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w = self.width
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w = self.width
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@ -38,17 +41,40 @@ class Button: # Create class Button to make creating buttons easier.
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mx, my = mouse_pos
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mx, my = mouse_pos
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if self.rect is None:
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if mx >= x and mx <= x + w and my >= y and my <= y + h:
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if mx >= x and mx <= x + w and my >= y and my <= y + h:
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self.function() # If button pressed, execute the function.
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self.function()
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else:
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if self.rect.collidepoint((mx, my)): # Check for collide point of rect
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class ButtonFromCollideable:
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def __init__(self, rect: pygame.Rect, function, page: str, mouse_button: str="left", button_type: str="click"):
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self.rect = rect
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self.function = function
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self.page = page
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self.mouse_button = mouse_button
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self.button_type = button_type
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if page not in buttons:
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buttons[page] = []
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buttons[page].append(self)
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def check(self, mouse_pos: tuple):
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mx, my = mouse_pos
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if self.rect.collidepoint((mx, my)):
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self.function()
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self.function()
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class HoverTitle:
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class HoverTitle:
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def __init__(self, position: tuple=None, size: tuple=None, page: str=None, popup: str = None, collideable=None, delay: int=20):
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def __init__(self, position: tuple=None, size: tuple=None, page: str=None, popup: str = None, collideable=None, delay: int=20):
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if position is None or size is None and collideable is None:
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error = "You have to either pass position and size as argument or something collideable."
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if ignore_errors:
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log.write(error, "error")
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else:
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raise NotEnoughInformationError(error)
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self.x, self.y = position # Make variables class wide
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self.x, self.y = position # Make variables class wide
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self.width, self.height = size
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self.width, self.height = size
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self.page = page
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self.page = page
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@ -56,12 +82,6 @@ class HoverTitle:
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self.collideable = collideable
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self.collideable = collideable
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self.delay = delay
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self.delay = delay
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if position is None or size is None and collideable is None:
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error = "You have to either pass position and size as argument or something collideable."
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if ignore_errors:
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print()
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raise(NotEnoughInformationError(error))
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def check_button(button: Button, pressed: tuple, mouse_button: str, mouse_position: tuple):
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def check_button(button: Button, pressed: tuple, mouse_button: str, mouse_position: tuple):
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mx, my = mouse_position # Make variable names shorter
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mx, my = mouse_position # Make variable names shorter
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@ -100,3 +120,11 @@ def check_buttons(mouse_pos: tuple, mouse_buttons, page: str, popups: list=[]):
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if pressed[0] or pressed[1] or pressed[2]: # If the left, middle or right mouse button is pressed.
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if pressed[0] or pressed[1] or pressed[2]: # If the left, middle or right mouse button is pressed.
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mouse_button_hold = True # Buttonpress has already begun.
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mouse_button_hold = True # Buttonpress has already begun.
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def example():
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ht = HoverTitle()
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if __name__ == "__main__":
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example()
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94
text.py
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94
text.py
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#!/usr/bin/python3
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import random
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import buntcheck
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def format_string(text: str, prefix: str = "§", suffix: str = "",
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auto_rs: bool = True): # formats the text e.g. text after "§red" is colored red
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color_ansi = buntcheck.color_ansi
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for color in color_ansi:
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text = text.replace(prefix + color + suffix, color_ansi[color])
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if auto_rs:
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text += color_ansi["reset"]
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return text
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msg_types_ncl = {
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"info": "[info]: ",
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"ok": format_string("[OK]: "),
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"warning": format_string("[WARNING]: "),
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"error": format_string("[ERROR]: ")
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}
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msg_types = {
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"info": "[info]: ",
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"ok": format_string("[§green§boldOK§rs]: "),
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"warning": format_string("§yellow§bold[WARNING]: ", auto_rs=False),
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"error": format_string("§red§bold[ERROR]: ", auto_rs=False)
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}
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def rainbow(text): # makes the string rainbow-colored
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color_codes = buntcheck.get_text_colors()
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text_out = ""
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for character in text:
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text_out += random.choice(color_codes) + character
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return text_out
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def example(): # just an example of this script
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print('This:'
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'\ntext = "§boldThis§rs §underlineis§rs §italican "'
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'\ntext += rainbow("Example!")'
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'\nprint(color_name_to_ansi(text))'
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'\n\nmakes this:')
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text = "§boldThis§rs §underlineis§rs §italican "
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text += rainbow("Example!")
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print(format_string(text))
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class Log:
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def __init__(self, log_path: str=None, no_console: bool=False, no_colors: bool=False):
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self.log_path = log_path
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self.no_console = no_console
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self.no_colors = no_colors
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self.log = ""
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def write(self, msg: str, msg_type: str = "info", prefix: str = ""):
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if self.no_colors:
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msg = prefix + msg_types_ncl[msg_type] + msg
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else:
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msg = prefix + msg_types[msg_type] + msg
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msg += format_string("§rs")
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if not self.no_console:
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print(msg)
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if self.log_path is not None:
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log_file = open(self.log_path, "a")
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log_file.write(msg + "\n")
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log_file.close()
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self.log += msg + "\n"
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def read(self):
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if self.log_path is not None:
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log_file = open(self.log_path, "r")
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log_content = log_file.read()
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log_file.close()
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return log_content
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else:
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return self.log
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if __name__ == "__main__":
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example()
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