pg: In TextButton.blit(), padding was used as if it would be still an int.
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pg.py
2
pg.py
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@ -200,7 +200,7 @@ class TextButton:
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surface = self.surface
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pygame.draw.rect(surface, self.bg_color, self.background)
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surface.blit(self.text_object, (x + self.padding, y + self.padding))
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surface.blit(self.text_object, (x + self.padding[0], y + self.padding[1]))
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def check(self, mouse_pos, pressed):
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return self.button.check(mouse_pos, pressed)
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