#!/usr/bin/python3 import pygame from pygame._sdl2 import Window from dataclasses import dataclass import gui @dataclass class Settings: fps: int = 60 window_size: tuple = (1000, 600) class Examples: def __init__(self): pygame.init() self.screen = pygame.display.set_mode((1000, 600), pygame.RESIZABLE) pygame.display.set_caption("Game") self.window = Window.from_display_module() self.loading_surface = self.generate_loading_surface() self.screen.blit(self.loading_surface, (0, 0)) pygame.display.update() self.settings = Settings() self.fps = self.settings.fps # colors self.gray = (20, 20, 20) # pygame objects self.clock = pygame.time.Clock() self.mouse = pygame.mouse self.big_font = pygame.font.Font(pygame.font.get_default_font(), 32) # loading finished self.window.size = self.settings.window_size self.gui = gui.GUI(self) self.running = True def generate_loading_surface(self): default_font = pygame.font.SysFont("ubuntu", 32, True) loading_text = default_font.render("Loading...", True, (240, 240, 240)) w, h = self.screen.get_size() loading_surface = pygame.Surface((w, h), flags=pygame.SRCALPHA) loading_surface.fill((40, 40, 40)) loading_surface.blit(loading_text, (w // 2 - loading_text.get_width() // 2, h // 2 - loading_text.get_height() // 2)) return loading_surface def loop(self): self.screen.fill(self.gray) self.get_events() if not self.running: return self.gui.draw() if self.loading_surface.get_alpha() > 0: self.screen.blit(self.loading_surface, (0, 0)) self.loading_surface.set_alpha(self.loading_surface.get_alpha() - 4) pygame.display.update() self.clock.tick(self.fps) def get_events(self): for event in pygame.event.get(): if event.type == pygame.QUIT: self.exit() return elif event.type == pygame.VIDEORESIZE: self.window_update(event.size) elif event.type == pygame.MOUSEBUTTONDOWN: pos = self.mouse.get_pos() pressed = self.mouse.get_pressed() if self.gui.current_page in self.gui.buttons: for button in self.gui.buttons[self.gui.current_page]: button.check(pos, pressed) def exit(self): self.running = False print("Bye!") def window_update(self, size): self.settings.window_size = size self.gui.update() if __name__ == "__main__": examples = Examples() while examples.running: examples.loop()