#!/usr/bin/python3 from wobbl_tools.pygame_tools.utils import * from wobbl_tools.pygame_tools.widgets import Hover class Button: """ Creates a button from a pygame.Rect. """ def __init__(self, rect: pygame.Rect, function=None, args: tuple=None, key: int=0): # key: 0 = left 1 = mouse wheel pressed 2 = right self.rect = rect self.function = function self.args = args self.key = key self.active = True self.hover = Hover(rect, function, args) if buttonlist: buttons.append(self) def check(self, mouse_pos: tuple, pressed): # check if the button is pressed if self.active: if pressed[self.key]: return self.hover.check(mouse_pos) return False