DuckRun/scenes/easteregg/easteregg.gd

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GDScript3
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extends RigidBody2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
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$Sprite.frame = randi_range(0,12)
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position.x += randi_range(-10,10)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if global_position.y > 100:
queue_free()