DuckRun/scenes/Globals/transition/transition.gd

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GDScript3
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extends Control
signal finish
func _ready() -> void:
$AP.play("fade_in")
func fade_in():
$AP.play("fade_in")
func fade_out():
$AP.play("fade_out")
func _on_ap_animation_finished(anim_name: StringName) -> void:
finish.emit()