- fixing hindernis speed

- Biom implementation
- Better Graphics
- again icon fix
This commit is contained in:
megamichi 2024-10-21 21:22:40 +02:00
parent 431fb8220e
commit 21e927966d
25 changed files with 312 additions and 65 deletions

View file

@ -4,10 +4,15 @@ extends CharacterBody2D
func _ready() -> void:
$"Sprite".frame = randi_range(0,4)
if $"/root/Global".active_biom == "w":
$"Sprite".frame = randi_range(5,9)
if $"/root/Global".active_biom == "s":
$"Sprite".frame = randi_range(10,12)
else:
$"Sprite".frame = randi_range(0,4)
func _process(delta: float) -> void:
speed = $"..".speed
speed = $"/root/Global".speed
global_position.x -= speed*delta
if global_position.x < -30:
queue_free()

View file

@ -16,11 +16,14 @@ script = ExtResource("1_e0hqe")
[node name="Sprite" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(0, -7)
position = Vector2(0, -8)
texture = ExtResource("2_thg8w")
offset = Vector2(0, 0.5)
hframes = 5
frame = 3
vframes = 3
frame = 9
region_enabled = true
region_rect = Rect2(0, 0, 80, 48)
[node name="collision" type="CollisionShape2D" parent="."]
position = Vector2(0, -7)

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