- fixing hindernis speed
- Biom implementation - Better Graphics - again icon fix
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@ -8,6 +8,7 @@ signal start
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_c30x0"]
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_c30x0"]
|
||||||
_data = {
|
_data = {
|
||||||
"RESET": SubResource("Animation_n8ktn"),
|
"Fade": SubResource("Animation_4fx6d"),
|
||||||
"change_time": SubResource("Animation_7cwe6")
|
"RESET": SubResource("Animation_j0xom"),
|
||||||
|
"change_time": SubResource("Animation_otim5"),
|
||||||
|
"change_timeold": SubResource("Animation_7cwe6")
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="GDScript" id="GDScript_rkc4w"]
|
[sub_resource type="GDScript" id="GDScript_rkc4w"]
|
||||||
|
@ -210,9 +260,9 @@ autostart = true
|
||||||
script = SubResource("GDScript_rkc4w")
|
script = SubResource("GDScript_rkc4w")
|
||||||
|
|
||||||
[node name="BackgroundRect" type="ColorRect" parent="Screen"]
|
[node name="BackgroundRect" type="ColorRect" parent="Screen"]
|
||||||
offset_right = 1264.0
|
offset_right = 485.0
|
||||||
offset_bottom = 97.0
|
offset_bottom = 97.0
|
||||||
color = Color(0.560784, 0.937255, 0.937255, 1)
|
color = Color(0.162512, 0.669077, 0.79808, 1)
|
||||||
|
|
||||||
[node name="Background" type="Node2D" parent="Screen"]
|
[node name="Background" type="Node2D" parent="Screen"]
|
||||||
|
|
||||||
|
@ -221,6 +271,13 @@ modulate = Color(1, 1, 1, 0)
|
||||||
position = Vector2(130, 50)
|
position = Vector2(130, 50)
|
||||||
texture = ExtResource("2_ohf2r")
|
texture = ExtResource("2_ohf2r")
|
||||||
|
|
||||||
|
[node name="WolkenSpawner" type="Marker2D" parent="Screen/Background"]
|
||||||
|
position = Vector2(485, 0)
|
||||||
|
script = ExtResource("11_x2wm3")
|
||||||
|
|
||||||
|
[node name="WolkenTimer" type="Timer" parent="Screen/Background/WolkenSpawner"]
|
||||||
|
autostart = true
|
||||||
|
|
||||||
[node name="GroundSpawner" type="Node2D" parent="Screen/Background"]
|
[node name="GroundSpawner" type="Node2D" parent="Screen/Background"]
|
||||||
position = Vector2(0, 8)
|
position = Vector2(0, 8)
|
||||||
script = ExtResource("3_va7mo")
|
script = ExtResource("3_va7mo")
|
||||||
|
@ -245,20 +302,12 @@ position = Vector2(21, 91)
|
||||||
position = Vector2(485, 92)
|
position = Vector2(485, 92)
|
||||||
script = ExtResource("4_oc6me")
|
script = ExtResource("4_oc6me")
|
||||||
|
|
||||||
[node name="WolkenSpawner" type="Marker2D" parent="Screen"]
|
|
||||||
position = Vector2(485, 0)
|
|
||||||
script = ExtResource("11_x2wm3")
|
|
||||||
metadata/_edit_lock_ = true
|
|
||||||
|
|
||||||
[node name="LevelUpTimer" type="Timer" parent="Screen"]
|
[node name="LevelUpTimer" type="Timer" parent="Screen"]
|
||||||
wait_time = 5.0
|
wait_time = 5.0
|
||||||
|
|
||||||
[node name="SpawnTimer" type="Timer" parent="Screen"]
|
[node name="SpawnTimer" type="Timer" parent="Screen"]
|
||||||
wait_time = 1.6
|
wait_time = 1.6
|
||||||
|
|
||||||
[node name="WolkenTimer" type="Timer" parent="Screen"]
|
|
||||||
autostart = true
|
|
||||||
|
|
||||||
[node name="Gui" type="Control" parent="."]
|
[node name="Gui" type="Control" parent="."]
|
||||||
layout_mode = 3
|
layout_mode = 3
|
||||||
anchors_preset = 15
|
anchors_preset = 15
|
||||||
|
@ -538,12 +587,12 @@ autoplay = true
|
||||||
bus = &"Background"
|
bus = &"Background"
|
||||||
|
|
||||||
[connection signal="timeout" from="Screen/Day-NightTimer" to="Screen/Day-NightTimer" method="_change_time"]
|
[connection signal="timeout" from="Screen/Day-NightTimer" to="Screen/Day-NightTimer" method="_change_time"]
|
||||||
|
[connection signal="timeout" from="Screen/Background/WolkenSpawner/WolkenTimer" to="Screen/Background/WolkenSpawner" method="_spawn"]
|
||||||
[connection signal="screen_entered" from="Screen/Background/GroundSpawner/Ground" to="Screen/Background/GroundSpawner" method="_on_ground_sprite_screen_entered"]
|
[connection signal="screen_entered" from="Screen/Background/GroundSpawner/Ground" to="Screen/Background/GroundSpawner" method="_on_ground_sprite_screen_entered"]
|
||||||
[connection signal="gameover" from="Screen/Duck" to="Gui/HiscoreContainer/hiscore" method="set_new_hiscore"]
|
[connection signal="gameover" from="Screen/Duck" to="Gui/HiscoreContainer/hiscore" method="set_new_hiscore"]
|
||||||
[connection signal="gameover" from="Screen/Duck" to="Gui/GameOverSchild" method="_on_duck_gameover"]
|
[connection signal="gameover" from="Screen/Duck" to="Gui/GameOverSchild" method="_on_duck_gameover"]
|
||||||
[connection signal="timeout" from="Screen/LevelUpTimer" to="." method="_on_level_up_timer_timeout"]
|
[connection signal="timeout" from="Screen/LevelUpTimer" to="." method="_on_level_up_timer_timeout"]
|
||||||
[connection signal="timeout" from="Screen/SpawnTimer" to="Screen/HindernissSpawner" method="_spawn"]
|
[connection signal="timeout" from="Screen/SpawnTimer" to="Screen/HindernissSpawner" method="_spawn"]
|
||||||
[connection signal="timeout" from="Screen/WolkenTimer" to="Screen/WolkenSpawner" method="_spawn"]
|
|
||||||
[connection signal="pressed" from="Gui/Settings/BackButton" to="Gui/Settings" method="_on_back_pressed"]
|
[connection signal="pressed" from="Gui/Settings/BackButton" to="Gui/Settings" method="_on_back_pressed"]
|
||||||
[connection signal="value_changed" from="Gui/Settings/ColorSlider" to="Screen/Duck" method="_color_slider_changed"]
|
[connection signal="value_changed" from="Gui/Settings/ColorSlider" to="Screen/Duck" method="_color_slider_changed"]
|
||||||
[connection signal="value_changed" from="Gui/Settings/VolumeSlider" to="Gui/Settings" method="_volume_slider_changed"]
|
[connection signal="value_changed" from="Gui/Settings/VolumeSlider" to="Gui/Settings" method="_volume_slider_changed"]
|
||||||
|
|
|
@ -5,9 +5,8 @@ var speed
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
speed = $"/root/Global".speed
|
speed = $"/root/Global".speed
|
||||||
|
|
||||||
|
|
||||||
func _spawn() -> void:
|
func _spawn() -> void:
|
||||||
var wolke = preload("res://scenes/Wolke/wolke.tscn").instantiate()
|
var wolke = preload("res://scenes/Wolke/wolke.tscn").instantiate()
|
||||||
wolke.global_position.y = randi_range(0,50)
|
wolke.global_position.y = randi_range(0,50)
|
||||||
$"../WolkenTimer".wait_time = randf_range(0.5,1.5)
|
$WolkenTimer.wait_time = randf_range(0.5,1.5)
|
||||||
add_child(wolke)
|
add_child(wolke)
|
||||||
|
|
|
@ -2,42 +2,95 @@ extends Node2D
|
||||||
|
|
||||||
var texture_new_sprite : Texture
|
var texture_new_sprite : Texture
|
||||||
|
|
||||||
|
var biom_n_w = preload("res://assets/Ground/transisions/n_w.png")
|
||||||
|
var biom_w_n = preload("res://assets/Ground/transisions/w_n.png")
|
||||||
|
var biom_n_s = preload("res://assets/Ground/transisions/n_s.png")
|
||||||
|
var biom_s_n = preload("res://assets/Ground/transisions/s_n.png")
|
||||||
|
|
||||||
var biom_n = preload("res://assets/Ground/n.png")
|
var biom_n = preload("res://assets/Ground/n.png")
|
||||||
var biom_n_w = preload("res://assets/Ground/n_w.png")
|
|
||||||
var biom_w_n = preload("res://assets/Ground/w_n.png")
|
|
||||||
var biom_w = preload("res://assets/Ground/w.png")
|
var biom_w = preload("res://assets/Ground/w.png")
|
||||||
|
var biom_s = preload("res://assets/Ground/s.png")
|
||||||
|
var biom_f = preload("res://assets/Ground/f.png")
|
||||||
|
|
||||||
var active_biom = "n"
|
var active_biom = "n"
|
||||||
|
var biom_type = "n"#normal,o=other,ui=übergangin,uo=übergangout
|
||||||
|
var change_in = 3
|
||||||
var passed
|
var passed
|
||||||
|
|
||||||
|
|
||||||
func probability(prozent):
|
func probability(prozent):
|
||||||
return randf() > 1-(0.01*20) # 20% warscheinlichkeit um biom zu tauschen
|
return randf() > 1 - (0.01 * prozent)
|
||||||
|
|
||||||
func handle_biom_change():
|
func change_biom():
|
||||||
if active_biom == "n":
|
#if active_biom == "w_n":
|
||||||
if probability(20):
|
# active_biom = "n"
|
||||||
active_biom = "n_w"
|
#elif active_biom == "s_n":
|
||||||
elif active_biom == "n_w":
|
# active_biom = "n"
|
||||||
active_biom = "w"
|
#elif active_biom == "n_w":
|
||||||
elif active_biom == "w":
|
# active_biom = "w"
|
||||||
active_biom = "w_n"
|
#elif active_biom == "n_s":
|
||||||
elif active_biom == "w_n":
|
# active_biom = "s"
|
||||||
|
|
||||||
|
if biom_type == "n":
|
||||||
|
change_in -= 1
|
||||||
|
if probability(60):
|
||||||
active_biom = "n"
|
active_biom = "n"
|
||||||
set_biom_texture()
|
else:
|
||||||
|
active_biom = "f"
|
||||||
|
elif biom_type == "o":
|
||||||
|
change_in -= 1
|
||||||
|
biom_type = "o"
|
||||||
|
elif biom_type == "ui":
|
||||||
|
if active_biom == "n_w":
|
||||||
|
active_biom = "w"
|
||||||
|
elif active_biom == "n_s":
|
||||||
|
active_biom = "s"
|
||||||
|
biom_type = "o"
|
||||||
|
elif biom_type == "uo":
|
||||||
|
if active_biom == "w":
|
||||||
|
active_biom = "w_n"
|
||||||
|
biom_type = "n"
|
||||||
|
elif active_biom == "s":
|
||||||
|
active_biom = "s_n"
|
||||||
|
biom_type = "n"
|
||||||
|
biom_type = "n"
|
||||||
|
|
||||||
|
if change_in <= 0: # bei übergängen
|
||||||
|
change_in = randi_range(3,7)
|
||||||
|
if biom_type == "n": #bei normalen biom auf neues biom oder wald
|
||||||
|
if probability(10): # 50% auf Biomwechsel
|
||||||
|
biom_type = "n"
|
||||||
|
else:
|
||||||
|
biom_type = "ui" #übergang in anderes biom
|
||||||
|
if probability(50):
|
||||||
|
active_biom = "n_w"
|
||||||
|
else:
|
||||||
|
active_biom = "n_s"
|
||||||
|
elif biom_type == "o": #bei anderen biomen auf normale Biome
|
||||||
|
biom_type = "uo"
|
||||||
|
|
||||||
|
#print("type : ", biom_type)
|
||||||
|
#print("active: ", active_biom)
|
||||||
|
#print("change: ", change_in)
|
||||||
|
#print(" ")
|
||||||
|
|
||||||
|
|
||||||
func set_biom_texture():
|
func set_biom_texture():
|
||||||
#print("activebiom_s: " + active_biom)
|
|
||||||
if active_biom == "w":
|
if active_biom == "w":
|
||||||
texture_new_sprite = biom_w
|
texture_new_sprite = biom_w
|
||||||
elif active_biom == "n":
|
elif active_biom == "n":
|
||||||
texture_new_sprite = biom_n
|
texture_new_sprite = biom_n
|
||||||
|
elif active_biom == "s":
|
||||||
|
texture_new_sprite = biom_s
|
||||||
|
elif active_biom == "f":
|
||||||
|
texture_new_sprite = biom_f
|
||||||
elif active_biom == "w_n":
|
elif active_biom == "w_n":
|
||||||
texture_new_sprite = biom_w_n
|
texture_new_sprite = biom_w_n
|
||||||
elif active_biom == "n_w":
|
elif active_biom == "n_w":
|
||||||
texture_new_sprite = biom_n_w
|
texture_new_sprite = biom_n_w
|
||||||
|
elif active_biom == "s_n":
|
||||||
|
texture_new_sprite = biom_s_n
|
||||||
|
elif active_biom == "n_s":
|
||||||
|
texture_new_sprite = biom_n_s
|
||||||
func _spawn(last_x_position) -> void:
|
func _spawn(last_x_position) -> void:
|
||||||
var new_ground = preload("res://scenes/ground/ground.tscn").instantiate()
|
var new_ground = preload("res://scenes/ground/ground.tscn").instantiate()
|
||||||
new_ground.texture = texture_new_sprite
|
new_ground.texture = texture_new_sprite
|
||||||
|
@ -45,7 +98,8 @@ func _spawn(last_x_position) -> void:
|
||||||
add_child(new_ground)
|
add_child(new_ground)
|
||||||
new_ground.connect("screen_entered", _on_ground_sprite_screen_entered)
|
new_ground.connect("screen_entered", _on_ground_sprite_screen_entered)
|
||||||
|
|
||||||
|
|
||||||
func _on_ground_sprite_screen_entered() -> void:
|
func _on_ground_sprite_screen_entered() -> void:
|
||||||
handle_biom_change()
|
change_biom()
|
||||||
|
$"/root/Global".active_biom = active_biom
|
||||||
|
set_biom_texture()
|
||||||
_spawn(get_child(0).position.x)
|
_spawn(get_child(0).position.x)
|
||||||
|
|
|
@ -4,10 +4,15 @@ extends CharacterBody2D
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
if $"/root/Global".active_biom == "w":
|
||||||
|
$"Sprite".frame = randi_range(5,9)
|
||||||
|
if $"/root/Global".active_biom == "s":
|
||||||
|
$"Sprite".frame = randi_range(10,12)
|
||||||
|
else:
|
||||||
$"Sprite".frame = randi_range(0,4)
|
$"Sprite".frame = randi_range(0,4)
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
speed = $"..".speed
|
speed = $"/root/Global".speed
|
||||||
global_position.x -= speed*delta
|
global_position.x -= speed*delta
|
||||||
if global_position.x < -30:
|
if global_position.x < -30:
|
||||||
queue_free()
|
queue_free()
|
||||||
|
|
|
@ -16,11 +16,14 @@ script = ExtResource("1_e0hqe")
|
||||||
|
|
||||||
[node name="Sprite" type="Sprite2D" parent="."]
|
[node name="Sprite" type="Sprite2D" parent="."]
|
||||||
texture_filter = 1
|
texture_filter = 1
|
||||||
position = Vector2(0, -7)
|
position = Vector2(0, -8)
|
||||||
texture = ExtResource("2_thg8w")
|
texture = ExtResource("2_thg8w")
|
||||||
offset = Vector2(0, 0.5)
|
offset = Vector2(0, 0.5)
|
||||||
hframes = 5
|
hframes = 5
|
||||||
frame = 3
|
vframes = 3
|
||||||
|
frame = 9
|
||||||
|
region_enabled = true
|
||||||
|
region_rect = Rect2(0, 0, 80, 48)
|
||||||
|
|
||||||
[node name="collision" type="CollisionShape2D" parent="."]
|
[node name="collision" type="CollisionShape2D" parent="."]
|
||||||
position = Vector2(0, -7)
|
position = Vector2(0, -7)
|
||||||
|
|
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 2.8 KiB |