- fixing hindernis speed
- Biom implementation - Better Graphics - again icon fix
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[params]
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@ -8,6 +8,7 @@ signal start
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var maxspeed = 260
|
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var speed = 100
|
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var score = 0
|
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var active_biom
|
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var gamerunning = false
|
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@ -136,8 +184,10 @@ tracks/6/keys = {
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|
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@ -210,9 +260,9 @@ autostart = true
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|
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@ -221,6 +271,13 @@ modulate = Color(1, 1, 1, 0)
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@ -245,20 +302,12 @@ position = Vector2(21, 91)
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script = ExtResource("4_oc6me")
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|
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autostart = true
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|
@ -538,12 +587,12 @@ autoplay = true
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|
||||
[connection signal="value_changed" from="Gui/Settings/VolumeSlider" to="Gui/Settings" method="_volume_slider_changed"]
|
||||
|
|
|
@ -5,9 +5,8 @@ var speed
|
|||
func _ready() -> void:
|
||||
speed = $"/root/Global".speed
|
||||
|
||||
|
||||
func _spawn() -> void:
|
||||
var wolke = preload("res://scenes/Wolke/wolke.tscn").instantiate()
|
||||
wolke.global_position.y = randi_range(0,50)
|
||||
$"../WolkenTimer".wait_time = randf_range(0.5,1.5)
|
||||
$WolkenTimer.wait_time = randf_range(0.5,1.5)
|
||||
add_child(wolke)
|
||||
|
|
|
@ -2,42 +2,95 @@ extends Node2D
|
|||
|
||||
var texture_new_sprite : Texture
|
||||
|
||||
var biom_n_w = preload("res://assets/Ground/transisions/n_w.png")
|
||||
var biom_w_n = preload("res://assets/Ground/transisions/w_n.png")
|
||||
var biom_n_s = preload("res://assets/Ground/transisions/n_s.png")
|
||||
var biom_s_n = preload("res://assets/Ground/transisions/s_n.png")
|
||||
|
||||
var biom_n = preload("res://assets/Ground/n.png")
|
||||
var biom_n_w = preload("res://assets/Ground/n_w.png")
|
||||
var biom_w_n = preload("res://assets/Ground/w_n.png")
|
||||
var biom_w = preload("res://assets/Ground/w.png")
|
||||
var biom_s = preload("res://assets/Ground/s.png")
|
||||
var biom_f = preload("res://assets/Ground/f.png")
|
||||
|
||||
var active_biom = "n"
|
||||
var biom_type = "n"#normal,o=other,ui=übergangin,uo=übergangout
|
||||
var change_in = 3
|
||||
var passed
|
||||
|
||||
|
||||
func probability(prozent):
|
||||
return randf() > 1-(0.01*20) # 20% warscheinlichkeit um biom zu tauschen
|
||||
return randf() > 1 - (0.01 * prozent)
|
||||
|
||||
func handle_biom_change():
|
||||
if active_biom == "n":
|
||||
if probability(20):
|
||||
active_biom = "n_w"
|
||||
elif active_biom == "n_w":
|
||||
active_biom = "w"
|
||||
elif active_biom == "w":
|
||||
active_biom = "w_n"
|
||||
elif active_biom == "w_n":
|
||||
func change_biom():
|
||||
#if active_biom == "w_n":
|
||||
# active_biom = "n"
|
||||
#elif active_biom == "s_n":
|
||||
# active_biom = "n"
|
||||
#elif active_biom == "n_w":
|
||||
# active_biom = "w"
|
||||
#elif active_biom == "n_s":
|
||||
# active_biom = "s"
|
||||
|
||||
if biom_type == "n":
|
||||
change_in -= 1
|
||||
if probability(60):
|
||||
active_biom = "n"
|
||||
set_biom_texture()
|
||||
else:
|
||||
active_biom = "f"
|
||||
elif biom_type == "o":
|
||||
change_in -= 1
|
||||
biom_type = "o"
|
||||
elif biom_type == "ui":
|
||||
if active_biom == "n_w":
|
||||
active_biom = "w"
|
||||
elif active_biom == "n_s":
|
||||
active_biom = "s"
|
||||
biom_type = "o"
|
||||
elif biom_type == "uo":
|
||||
if active_biom == "w":
|
||||
active_biom = "w_n"
|
||||
biom_type = "n"
|
||||
elif active_biom == "s":
|
||||
active_biom = "s_n"
|
||||
biom_type = "n"
|
||||
biom_type = "n"
|
||||
|
||||
if change_in <= 0: # bei übergängen
|
||||
change_in = randi_range(3,7)
|
||||
if biom_type == "n": #bei normalen biom auf neues biom oder wald
|
||||
if probability(10): # 50% auf Biomwechsel
|
||||
biom_type = "n"
|
||||
else:
|
||||
biom_type = "ui" #übergang in anderes biom
|
||||
if probability(50):
|
||||
active_biom = "n_w"
|
||||
else:
|
||||
active_biom = "n_s"
|
||||
elif biom_type == "o": #bei anderen biomen auf normale Biome
|
||||
biom_type = "uo"
|
||||
|
||||
#print("type : ", biom_type)
|
||||
#print("active: ", active_biom)
|
||||
#print("change: ", change_in)
|
||||
#print(" ")
|
||||
|
||||
|
||||
func set_biom_texture():
|
||||
#print("activebiom_s: " + active_biom)
|
||||
if active_biom == "w":
|
||||
texture_new_sprite = biom_w
|
||||
elif active_biom == "n":
|
||||
texture_new_sprite = biom_n
|
||||
elif active_biom == "s":
|
||||
texture_new_sprite = biom_s
|
||||
elif active_biom == "f":
|
||||
texture_new_sprite = biom_f
|
||||
elif active_biom == "w_n":
|
||||
texture_new_sprite = biom_w_n
|
||||
elif active_biom == "n_w":
|
||||
texture_new_sprite = biom_n_w
|
||||
|
||||
|
||||
elif active_biom == "s_n":
|
||||
texture_new_sprite = biom_s_n
|
||||
elif active_biom == "n_s":
|
||||
texture_new_sprite = biom_n_s
|
||||
func _spawn(last_x_position) -> void:
|
||||
var new_ground = preload("res://scenes/ground/ground.tscn").instantiate()
|
||||
new_ground.texture = texture_new_sprite
|
||||
|
@ -45,7 +98,8 @@ func _spawn(last_x_position) -> void:
|
|||
add_child(new_ground)
|
||||
new_ground.connect("screen_entered", _on_ground_sprite_screen_entered)
|
||||
|
||||
|
||||
func _on_ground_sprite_screen_entered() -> void:
|
||||
handle_biom_change()
|
||||
change_biom()
|
||||
$"/root/Global".active_biom = active_biom
|
||||
set_biom_texture()
|
||||
_spawn(get_child(0).position.x)
|
||||
|
|
|
@ -4,10 +4,15 @@ extends CharacterBody2D
|
|||
|
||||
|
||||
func _ready() -> void:
|
||||
if $"/root/Global".active_biom == "w":
|
||||
$"Sprite".frame = randi_range(5,9)
|
||||
if $"/root/Global".active_biom == "s":
|
||||
$"Sprite".frame = randi_range(10,12)
|
||||
else:
|
||||
$"Sprite".frame = randi_range(0,4)
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
speed = $"..".speed
|
||||
speed = $"/root/Global".speed
|
||||
global_position.x -= speed*delta
|
||||
if global_position.x < -30:
|
||||
queue_free()
|
||||
|
|
|
@ -16,11 +16,14 @@ script = ExtResource("1_e0hqe")
|
|||
|
||||
[node name="Sprite" type="Sprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -7)
|
||||
position = Vector2(0, -8)
|
||||
texture = ExtResource("2_thg8w")
|
||||
offset = Vector2(0, 0.5)
|
||||
hframes = 5
|
||||
frame = 3
|
||||
vframes = 3
|
||||
frame = 9
|
||||
region_enabled = true
|
||||
region_rect = Rect2(0, 0, 80, 48)
|
||||
|
||||
[node name="collision" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, -7)
|
||||
|
|
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 2.8 KiB |