- fixing hindernis speed

- Biom implementation
- Better Graphics
- again icon fix
This commit is contained in:
megamichi 2024-10-21 21:22:40 +02:00
parent 431fb8220e
commit 21e927966d
25 changed files with 312 additions and 65 deletions

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@ -8,6 +8,7 @@ signal start
var maxspeed = 260
var speed = 100
var score = 0
var active_biom
var gamerunning = false

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@ -1,8 +1,8 @@
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[gd_scene load_steps=39 format=3 uid="uid://bb5qp5868y5i"]
[ext_resource type="Script" path="res://code/main.gd" id="1_ar2ah"]
[ext_resource type="PackedScene" uid="uid://8v5mbbnddorh" path="res://scenes/Duck/Duck.tscn" id="2"]
[ext_resource type="Texture2D" uid="uid://dgfvf2ta4lc4e" path="res://assets/Ground/stars.png" id="2_ohf2r"]
[ext_resource type="Texture2D" uid="uid://dgfvf2ta4lc4e" path="res://assets/stars.png" id="2_ohf2r"]
[ext_resource type="Script" path="res://scenes/ground/spawner/ground_spawner.gd" id="3_va7mo"]
[ext_resource type="Script" path="res://scenes/hindernis/Spawner/hindernis_spawner.gd" id="4_oc6me"]
[ext_resource type="PackedScene" uid="uid://cjq8kb0mhjh8r" path="res://scenes/ground/ground.tscn" id="4_tt0te"]
@ -27,33 +27,81 @@
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length = 0.45
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:color:r")
tracks/0/path = NodePath("..:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
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resource_name = "change_time"
length = 3.0
step = 0.1
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tracks/0/imported = false
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}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("../Background/Stars:modulate")
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resource_name = "change_timeold"
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step = 0.25
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@ -136,8 +184,10 @@ tracks/6/keys = {
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"change_timeold": SubResource("Animation_7cwe6")
}
[sub_resource type="GDScript" id="GDScript_rkc4w"]
@ -210,9 +260,9 @@ autostart = true
script = SubResource("GDScript_rkc4w")
[node name="BackgroundRect" type="ColorRect" parent="Screen"]
offset_right = 1264.0
offset_right = 485.0
offset_bottom = 97.0
color = Color(0.560784, 0.937255, 0.937255, 1)
color = Color(0.162512, 0.669077, 0.79808, 1)
[node name="Background" type="Node2D" parent="Screen"]
@ -221,6 +271,13 @@ modulate = Color(1, 1, 1, 0)
position = Vector2(130, 50)
texture = ExtResource("2_ohf2r")
[node name="WolkenSpawner" type="Marker2D" parent="Screen/Background"]
position = Vector2(485, 0)
script = ExtResource("11_x2wm3")
[node name="WolkenTimer" type="Timer" parent="Screen/Background/WolkenSpawner"]
autostart = true
[node name="GroundSpawner" type="Node2D" parent="Screen/Background"]
position = Vector2(0, 8)
script = ExtResource("3_va7mo")
@ -245,20 +302,12 @@ position = Vector2(21, 91)
position = Vector2(485, 92)
script = ExtResource("4_oc6me")
[node name="WolkenSpawner" type="Marker2D" parent="Screen"]
position = Vector2(485, 0)
script = ExtResource("11_x2wm3")
metadata/_edit_lock_ = true
[node name="LevelUpTimer" type="Timer" parent="Screen"]
wait_time = 5.0
[node name="SpawnTimer" type="Timer" parent="Screen"]
wait_time = 1.6
[node name="WolkenTimer" type="Timer" parent="Screen"]
autostart = true
[node name="Gui" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
@ -538,12 +587,12 @@ autoplay = true
bus = &"Background"
[connection signal="timeout" from="Screen/Day-NightTimer" to="Screen/Day-NightTimer" method="_change_time"]
[connection signal="timeout" from="Screen/Background/WolkenSpawner/WolkenTimer" to="Screen/Background/WolkenSpawner" method="_spawn"]
[connection signal="screen_entered" from="Screen/Background/GroundSpawner/Ground" to="Screen/Background/GroundSpawner" method="_on_ground_sprite_screen_entered"]
[connection signal="gameover" from="Screen/Duck" to="Gui/HiscoreContainer/hiscore" method="set_new_hiscore"]
[connection signal="gameover" from="Screen/Duck" to="Gui/GameOverSchild" method="_on_duck_gameover"]
[connection signal="timeout" from="Screen/LevelUpTimer" to="." method="_on_level_up_timer_timeout"]
[connection signal="timeout" from="Screen/SpawnTimer" to="Screen/HindernissSpawner" method="_spawn"]
[connection signal="timeout" from="Screen/WolkenTimer" to="Screen/WolkenSpawner" method="_spawn"]
[connection signal="pressed" from="Gui/Settings/BackButton" to="Gui/Settings" method="_on_back_pressed"]
[connection signal="value_changed" from="Gui/Settings/ColorSlider" to="Screen/Duck" method="_color_slider_changed"]
[connection signal="value_changed" from="Gui/Settings/VolumeSlider" to="Gui/Settings" method="_volume_slider_changed"]

View file

@ -5,9 +5,8 @@ var speed
func _ready() -> void:
speed = $"/root/Global".speed
func _spawn() -> void:
var wolke = preload("res://scenes/Wolke/wolke.tscn").instantiate()
wolke.global_position.y = randi_range(0,50)
$"../WolkenTimer".wait_time = randf_range(0.5,1.5)
$WolkenTimer.wait_time = randf_range(0.5,1.5)
add_child(wolke)

View file

@ -2,50 +2,104 @@ extends Node2D
var texture_new_sprite : Texture
var biom_n_w = preload("res://assets/Ground/transisions/n_w.png")
var biom_w_n = preload("res://assets/Ground/transisions/w_n.png")
var biom_n_s = preload("res://assets/Ground/transisions/n_s.png")
var biom_s_n = preload("res://assets/Ground/transisions/s_n.png")
var biom_n = preload("res://assets/Ground/n.png")
var biom_n_w = preload("res://assets/Ground/n_w.png")
var biom_w_n = preload("res://assets/Ground/w_n.png")
var biom_w = preload("res://assets/Ground/w.png")
var biom_s = preload("res://assets/Ground/s.png")
var biom_f = preload("res://assets/Ground/f.png")
var active_biom = "n"
var biom_type = "n"#normal,o=other,ui=übergangin,uo=übergangout
var change_in = 3
var passed
func probability(prozent):
return randf() > 1-(0.01*20) # 20% warscheinlichkeit um biom zu tauschen
return randf() > 1 - (0.01 * prozent)
func handle_biom_change():
if active_biom == "n":
if probability(20):
active_biom = "n_w"
elif active_biom == "n_w":
active_biom = "w"
elif active_biom == "w":
active_biom = "w_n"
elif active_biom == "w_n":
func change_biom():
#if active_biom == "w_n":
# active_biom = "n"
#elif active_biom == "s_n":
# active_biom = "n"
#elif active_biom == "n_w":
# active_biom = "w"
#elif active_biom == "n_s":
# active_biom = "s"
if biom_type == "n":
change_in -= 1
if probability(60):
active_biom = "n"
set_biom_texture()
else:
active_biom = "f"
elif biom_type == "o":
change_in -= 1
biom_type = "o"
elif biom_type == "ui":
if active_biom == "n_w":
active_biom = "w"
elif active_biom == "n_s":
active_biom = "s"
biom_type = "o"
elif biom_type == "uo":
if active_biom == "w":
active_biom = "w_n"
biom_type = "n"
elif active_biom == "s":
active_biom = "s_n"
biom_type = "n"
biom_type = "n"
if change_in <= 0: # bei übergängen
change_in = randi_range(3,7)
if biom_type == "n": #bei normalen biom auf neues biom oder wald
if probability(10): # 50% auf Biomwechsel
biom_type = "n"
else:
biom_type = "ui" #übergang in anderes biom
if probability(50):
active_biom = "n_w"
else:
active_biom = "n_s"
elif biom_type == "o": #bei anderen biomen auf normale Biome
biom_type = "uo"
#print("type : ", biom_type)
#print("active: ", active_biom)
#print("change: ", change_in)
#print(" ")
func set_biom_texture():
#print("activebiom_s: " + active_biom)
if active_biom == "w":
texture_new_sprite = biom_w
elif active_biom == "n":
texture_new_sprite = biom_n
elif active_biom == "s":
texture_new_sprite = biom_s
elif active_biom == "f":
texture_new_sprite = biom_f
elif active_biom == "w_n":
texture_new_sprite = biom_w_n
elif active_biom == "n_w":
texture_new_sprite = biom_n_w
elif active_biom == "s_n":
texture_new_sprite = biom_s_n
elif active_biom == "n_s":
texture_new_sprite = biom_n_s
func _spawn(last_x_position) -> void:
var new_ground = preload("res://scenes/ground/ground.tscn").instantiate()
new_ground.texture = texture_new_sprite
new_ground.global_position.x = last_x_position+400
new_ground.global_position.x = last_x_position + 400
add_child(new_ground)
new_ground.connect("screen_entered",_on_ground_sprite_screen_entered)
new_ground.connect("screen_entered", _on_ground_sprite_screen_entered)
func _on_ground_sprite_screen_entered() -> void:
handle_biom_change()
change_biom()
$"/root/Global".active_biom = active_biom
set_biom_texture()
_spawn(get_child(0).position.x)

View file

@ -4,10 +4,15 @@ extends CharacterBody2D
func _ready() -> void:
if $"/root/Global".active_biom == "w":
$"Sprite".frame = randi_range(5,9)
if $"/root/Global".active_biom == "s":
$"Sprite".frame = randi_range(10,12)
else:
$"Sprite".frame = randi_range(0,4)
func _process(delta: float) -> void:
speed = $"..".speed
speed = $"/root/Global".speed
global_position.x -= speed*delta
if global_position.x < -30:
queue_free()

View file

@ -16,11 +16,14 @@ script = ExtResource("1_e0hqe")
[node name="Sprite" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(0, -7)
position = Vector2(0, -8)
texture = ExtResource("2_thg8w")
offset = Vector2(0, 0.5)
hframes = 5
frame = 3
vframes = 3
frame = 9
region_enabled = true
region_rect = Rect2(0, 0, 80, 48)
[node name="collision" type="CollisionShape2D" parent="."]
position = Vector2(0, -7)

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