Settings Menü und Color slider
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parent
29ffdc2846
commit
9dadc9b486
17 changed files with 370 additions and 114 deletions
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@ -5,6 +5,7 @@ const JUMP_VELOCITY = -230.0
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signal gameover
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@onready var alive = true
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var state = "main-menu"
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func die():
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print("die")
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@ -27,16 +28,30 @@ func _process(_delta: float) -> void:
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if position.x < -20:
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if alive:
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die()
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if not $"/root/Global".gamerunning:
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if $"/root/Global".gamerunning:
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state = "game"
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if state == "main-menu" :
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$AnimationPlayer.play("idle")
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elif not is_on_floor():
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$AnimationPlayer.play("fly")
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elif not alive:
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$AnimationPlayer.play("die")
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else:
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$AnimationPlayer.play("walk")
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elif state == "game":
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if not is_on_floor():
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$AnimationPlayer.play("fly")
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elif not alive:
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$AnimationPlayer.play("die")
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else:
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$AnimationPlayer.play("walk")
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func _collide_with_hindernis(_body: Node2D) -> void:
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print("colide")
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if alive:
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die()
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func _color_slider_changed(value) -> void:
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print($"../../Gui/Settings/ColorSlider".value*0.01)
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$EnteSprite/EnteColormask.modulate.h = $"../../Gui/Settings/ColorSlider".value*0.01
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func _on_ente_sprite_frame_changed() -> void:
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$EnteSprite/EnteColormask.frame = $EnteSprite.frame
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@ -1,14 +1,15 @@
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[gd_scene load_steps=11 format=3 uid="uid://8v5mbbnddorh"]
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[gd_scene load_steps=12 format=3 uid="uid://8v5mbbnddorh"]
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[ext_resource type="Texture2D" uid="uid://dc6grg2oaq3a6" path="res://scenes/Duck/ente.png" id="1"]
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[ext_resource type="Script" path="res://scenes/Duck/Duck.gd" id="1_pvotk"]
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[ext_resource type="Texture2D" uid="uid://dsifqpp5l00cr" path="res://scenes/Duck/ente_colormask.png" id="3_a4v8w"]
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[sub_resource type="Animation" id="5"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("../Sprite2D:frame")
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tracks/0/path = NodePath("../EnteSprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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@ -25,7 +26,7 @@ loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("../Sprite2D:frame")
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tracks/0/path = NodePath("../EnteSprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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@ -42,7 +43,7 @@ loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("../Sprite2D:frame")
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tracks/0/path = NodePath("../EnteSprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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@ -58,7 +59,7 @@ loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("../Sprite2D:frame")
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tracks/0/path = NodePath("../EnteSprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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@ -75,7 +76,7 @@ loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("../Sprite2D:frame")
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tracks/0/path = NodePath("../EnteSprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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@ -110,7 +111,7 @@ libraries = {
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"": SubResource("AnimationLibrary_rcmnp")
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}
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="EnteSprite" type="Sprite2D" parent="."]
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texture_filter = 3
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position = Vector2(0, -7)
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texture = ExtResource("1")
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@ -118,6 +119,12 @@ hframes = 3
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vframes = 2
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frame = 4
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[node name="EnteColormask" type="Sprite2D" parent="EnteSprite"]
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modulate = Color(1, 1, 0, 1)
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texture = ExtResource("3_a4v8w")
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hframes = 3
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vframes = 2
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[node name="physicsbox" type="CollisionShape2D" parent="."]
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position = Vector2(2.38419e-07, -6)
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scale = Vector2(5, 5)
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@ -133,4 +140,5 @@ position = Vector2(-13, -4)
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shape = SubResource("CapsuleShape2D_46c8m")
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debug_color = Color(0.906661, 0.254677, 0.42413, 0.42)
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[connection signal="frame_changed" from="EnteSprite" to="." method="_on_ente_sprite_frame_changed"]
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[connection signal="area_entered" from="hitbox" to="." method="_collide_with_hindernis"]
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BIN
scenes/Duck/ente_colormask.png
Normal file
BIN
scenes/Duck/ente_colormask.png
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Binary file not shown.
After Width: | Height: | Size: 4.6 KiB |
34
scenes/Duck/ente_colormask.png.import
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34
scenes/Duck/ente_colormask.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dsifqpp5l00cr"
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path="res://.godot/imported/ente_colormask.png-2d37b08b1228794ae82f602e7c4e215c.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://scenes/Duck/ente_colormask.png"
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dest_files=["res://.godot/imported/ente_colormask.png-2d37b08b1228794ae82f602e7c4e215c.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=1
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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