dd5b4bcae5
- adding coins (no shop jet) - adding skin changing [no gui jet - fixing loops for deleting stuff]
33 lines
1.2 KiB
GDScript
33 lines
1.2 KiB
GDScript
extends TextureRect
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var audio_bus_music = 1
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var audio_bus_sounds = 2
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var sound_button_on_of = {true:preload("res://assets/GUI/sound button.png"),false:preload("res://assets/GUI/sound button off.png")}
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var sound_button_on_of_f = {true:preload("res://assets/GUI/buttons fucused/sound button f.png"),false:preload("res://assets/GUI/buttons fucused/sound button off f.png")}
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func _ready() -> void:
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#$"../../Audio/Duckrun".volume_db = linear_to_db(20*0.01)
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$AnimationPlayer.play_backwards("out-in")
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hide()
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func _process(_delta: float) -> void:
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global_position.x = get_viewport().get_visible_rect().size.x -100
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#$Logo.global_position.x = 0
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func open():
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$AnimationPlayer.pop_in()
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$BackButton.grab_focus()
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func _on_back_pressed() -> void:
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$AnimationPlayer.pop_out()
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$"../StartSchild"._ready()
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func _volume_slider_changed(value: float) -> void:
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AudioServer.set_bus_volume_db(audio_bus_music,linear_to_db(value*0.01))
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func _on_sound_button_toggled(_toggled_on: bool) -> void:
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$SoundToggleButton.texture_normal = sound_button_on_of[AudioServer.is_bus_mute(audio_bus_sounds)]
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$SoundToggleButton.texture_focused = sound_button_on_of_f[AudioServer.is_bus_mute(audio_bus_sounds)]
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AudioServer.set_bus_mute(audio_bus_sounds,not AudioServer.is_bus_mute(audio_bus_sounds))
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