Floppy_Bort/scenes/bird/bird.gd

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GDScript3
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2025-02-11 19:47:33 +01:00
extends CharacterBody2D
var gravity = Vector2(0,960)
var jump_power = -400
func _ready() -> void:
$AnimatedSprite2D.play("fly")
func _physics_process(delta: float) -> void:
velocity += gravity*delta
move_and_slide()
rotate(deg_to_rad(1))
func _process(_delta: float) -> void:
if Input.is_action_just_pressed("jump"):
velocity.y = jump_power
global_rotation_degrees = -20
$Jump.play()