18 lines
399 B
GDScript
18 lines
399 B
GDScript
extends CharacterBody2D
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var gravity = Vector2(0,960)
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var jump_power = -400
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func _ready() -> void:
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$AnimatedSprite2D.play("fly")
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func _physics_process(delta: float) -> void:
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velocity += gravity*delta
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move_and_slide()
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rotate(deg_to_rad(1))
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func _process(_delta: float) -> void:
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if Input.is_action_just_pressed("jump"):
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velocity.y = jump_power
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global_rotation_degrees = -20
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$Jump.play()
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