GoL/button.py

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Python
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import pygame
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class Button:
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def __init__(self, screen, color, pos, width, height, text) -> None:
self.pos = pos
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self.größe = width, height
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self.color = color
self.screen = screen
self.text = text
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def draw(self):
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pygame.draw.rect(
self.screen,
self.color,
(
self.pos[0] - self.größe[0] // 2,
self.pos[1] - self.größe[1] // 2,
self.größe[0],
self.größe[1],
),
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)
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pygame.draw.rect(
self.screen,
(0, 150, 0),
(
self.pos[0] - self.größe[0] // 2,
self.pos[1] - self.größe[1] // 2,
self.größe[0],
self.größe[1],
),
2,
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)
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font = pygame.font.Font(None, 30)
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text_surface = font.render(self.text, True, (0, 0, 0))
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text_rect = text_surface.get_rect()
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text_rect.center = (self.pos[0], self.pos[1])
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self.screen.blit(text_surface, text_rect)
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def check_hovered(self, mouse):
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if (
self.pos[0] - self.größe[0] // 2
<= mouse[0]
<= self.pos[0] + self.größe[0] // 2
and self.pos[1] - self.größe[1] // 2
<= mouse[1]
<= self.pos[1] + self.größe[1] // 2
):
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return True
else:
return False