regeländerung und formatierung

This commit is contained in:
Michael S. 2024-02-28 18:52:11 +01:00
parent c48222991b
commit c110dd67c7

148
main.py
View file

@ -31,58 +31,66 @@ def draw_feld(feld, block_size):
if feld[b][a]: if feld[b][a]:
pygame.draw.rect( pygame.draw.rect(
screen, screen,
(255,255,255), (255, 255, 255),
(a * block_size, b * block_size, block_size, block_size), (a * block_size, b * block_size, block_size, block_size),
) )
def finde_nachbarn(x, y): def finde_nachbarn(x, y):
feldx, feldy = len(feld[0]), len(feld) feldx, feldy = len(feld[0]), len(feld)
ov = (y - 1) % feldy , x % feldx ov = (y - 1) % feldy, x % feldx
ovr = (y - 1) % feldy , (x + 1) % feldx ovr = (y - 1) % feldy, (x + 1) % feldx
ovl = (y - 1) % feldy , (x - 1) % feldx ovl = (y - 1) % feldy, (x - 1) % feldx
r = y , (x + 1) % feldx r = y, (x + 1) % feldx
l = y , (x - 1) % feldx l = y, (x - 1) % feldx
be = (y + 1) % feldy, x % feldx
ber = (y + 1) % feldy, (x + 1) % feldx
bel = (y + 1) % feldy, (x - 1) % feldx
return [ovl, ov, ovr, r, l, bel, be, ber]
be = (y + 1) % feldy , x % feldx
ber = (y + 1) % feldy , (x + 1) % feldx
bel = (y + 1) % feldy , (x - 1) % feldx
return [ovl,ov, ovr, r, l, bel, be, ber]
def verarbeite_feld(feld): def verarbeite_feld(feld):
feldx, feldy = len(feld[0]), len(feld) # bekomme feld größe feldx, feldy = len(feld[0]), len(feld) # bekomme feld größe
feld2 = copy.deepcopy(feld) # mache neue kopie feld2 = copy.deepcopy(feld) # mache neue kopie
for y in range(feldy): # spalte for y in range(feldy): # spalte
for x in range(feldx): # zeile for x in range(feldx): # zeile
lives = 0 lives = 0
for pos in finde_nachbarn(x ,y): for pos in finde_nachbarn(x, y):
if feld[pos[0]][pos[1]]: if feld[pos[0]][pos[1]]:
lives += 1 lives += 1
if feld[y][x]: if feld[y][x]:
if lives <= 1:new = False if lives <= 1 or lives >= 4:
elif lives >= 4:new = False new = False
else: new = True else:
new = True
else: else:
if lives == 3:new = True if lives == 3:
else: new = False new = True
else:
new = False
feld2[y][x] = new feld2[y][x] = new
return feld2 # gib kopie zurück return feld2 # gib kopie zurück
## Funktion zum Verarbeiten des Feldes ## Funktion zum Verarbeiten des Feldes
def make_feld(size,rand):
def make_feld(size, rand):
x = screensize[0] // size x = screensize[0] // size
y = screensize[1] // size y = screensize[1] // size
if rand: if rand:
feld = [[random.choice([False, True]) for _ in range(x)] for _ in range(y)] feld = [[random.choice([False, True]) for _ in range(x)] for _ in range(y)]
else: feld = [[False for _ in range(x)] for _ in range(y)] else:
feld = [[False for _ in range(x)] for _ in range(y)]
return feld, x, y return feld, x, y
def resize_feld(feld, new_size, fill_with=False): def resize_feld(feld, new_size, fill_with=False):
sx = screensize[0] // new_size sx = screensize[0] // new_size
sy = screensize[1] // new_size sy = screensize[1] // new_size
old_feld_size = len(feld[0]),len(feld) old_feld_size = len(feld[0]), len(feld)
new_feld = [[" " for _ in range(sx)] for _ in range(sy)] new_feld = [[" " for _ in range(sx)] for _ in range(sy)]
for y in range(len(new_feld)): for y in range(len(new_feld)):
@ -91,13 +99,16 @@ def resize_feld(feld, new_size, fill_with=False):
new_feld[y][x] = feld[y][x] new_feld[y][x] = feld[y][x]
else: else:
new_feld[y][x] = fill_with new_feld[y][x] = fill_with
return new_feld ,sx,sy return new_feld, sx, sy
def setbutton_pos(): def setbutton_pos():
global buttons global buttons
for i, button in enumerate(buttons): for i, button in enumerate(buttons):
i += 1 i += 1
button.pos = (screensize[0] - 70, button_abstandy * i) button.pos = (screensize[0] - 70, button_abstandy * i)
## klassen ## klassen
@ -108,11 +119,11 @@ screensize = pygame.display.get_window_size()
clock = pygame.time.Clock() clock = pygame.time.Clock()
default_font = pygame.font.SysFont("sans", 14) default_font = pygame.font.SysFont("sans", 14)
feld, feldx, feldy = make_feld(20,True) feld, feldx, feldy = make_feld(20, True)
pause = False pause = False
pixelsize = 20 # größe eines pixels pixelsize = 20 # größe eines pixels
button_abstandy = 30 # abstand von buttons button_abstandy = 30 # abstand von buttons
buttons = [ buttons = [
Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 25, 25, "\/"), Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 25, 25, "\/"),
@ -123,12 +134,20 @@ buttons = [
Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 100, 25, "Randomize"), Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 100, 25, "Randomize"),
Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 100, 25, "Clear"), Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 100, 25, "Clear"),
] ]
buttona = {"dropdown": 0, "debug": 1, "reset": 2, "zoom": 3, "pause": 4, "random": 5, "clear": 6} buttona = {
"dropdown": 0,
"debug": 1,
"reset": 2,
"zoom": 3,
"pause": 4,
"random": 5,
"clear": 6,
}
setbutton_pos() setbutton_pos()
buttonhovered = [False, False, False, False, False, False, False] buttonhovered = [False, False, False, False, False, False, False]
buttons_to_render = 6 # button begrenzung buttons_to_render = 6 # button begrenzung
dropdown = True dropdown = True
before_buttonhovered = [False,False,False] before_buttonhovered = [False, False, False]
key_counter = 0 key_counter = 0
pressed_keys = pygame.key.get_pressed() pressed_keys = pygame.key.get_pressed()
show_debug = False show_debug = False
@ -143,18 +162,27 @@ if __name__ == "__main__":
if True in pressed_keys: if True in pressed_keys:
if pressed_keys[pygame.K_ESCAPE]: if pressed_keys[pygame.K_ESCAPE]:
exit() exit()
if pressed_keys[pygame.K_PLUS] and not before_pressed_keys[pygame.K_PLUS]: if (
pressed_keys[pygame.K_PLUS]
and not before_pressed_keys[pygame.K_PLUS]
):
pixelsize += 2 pixelsize += 2
feld, feldx, feldy = resize_feld(feld,pixelsize) feld, feldx, feldy = resize_feld(feld, pixelsize)
if pressed_keys[pygame.K_MINUS] and not before_pressed_keys[pygame.K_MINUS]: if (
pressed_keys[pygame.K_MINUS]
and not before_pressed_keys[pygame.K_MINUS]
):
pixelsize -= 2 pixelsize -= 2
feld, feldx, feldy = resize_feld(feld,pixelsize) feld, feldx, feldy = resize_feld(feld, pixelsize)
if pressed_keys[pygame.K_d] and not before_pressed_keys[pygame.K_d]: if pressed_keys[pygame.K_d] and not before_pressed_keys[pygame.K_d]:
show_debug = not show_debug show_debug = not show_debug
if pressed_keys[pygame.K_SPACE] and not before_pressed_keys[pygame.K_SPACE]: if (
pressed_keys[pygame.K_SPACE]
and not before_pressed_keys[pygame.K_SPACE]
):
pause = not pause pause = not pause
if pressed_keys[pygame.K_r] and not before_pressed_keys[pygame.K_r]: if pressed_keys[pygame.K_r] and not before_pressed_keys[pygame.K_r]:
feld, feldx, feldy = make_feld(pixelsize,False) feld, feldx, feldy = make_feld(pixelsize, False)
## event managment ## event managment
for event in pygame.event.get(): for event in pygame.event.get():
@ -162,34 +190,40 @@ if __name__ == "__main__":
exit() exit()
if event.type == pygame.WINDOWRESIZED: if event.type == pygame.WINDOWRESIZED:
screensize = pygame.display.get_window_size() screensize = pygame.display.get_window_size()
feld, feldx, feldy = resize_feld(feld,pixelsize) feld, feldx, feldy = resize_feld(feld, pixelsize)
setbutton_pos() setbutton_pos()
draw_feld(feld, pixelsize) # male feld mit color_key draw_feld(feld, pixelsize) # male feld mit color_key
mx, my = pygame.mouse.get_pos() mx, my = pygame.mouse.get_pos()
mousepressed = pygame.mouse.get_pressed() mousepressed = pygame.mouse.get_pressed()
for button in buttons[:buttons_to_render]: # male jeden button for button in buttons[:buttons_to_render]: # male jeden button
button.draw() button.draw()
if True in mousepressed: if True in mousepressed:
for i, button in enumerate(buttons[:buttons_to_render]): for i, button in enumerate(buttons[:buttons_to_render]):
# checke alle button ob die maus auf einen ist und schreibe es in die liste buttonhovered # checke alle button ob die maus auf einen ist und schreibe es in die liste buttonhovered
if button.check_hovered((mx, my)): if button.check_hovered((mx, my)):
buttonhovered[i] = True buttonhovered[i] = True
else: else:
buttonhovered[i] = False buttonhovered[i] = False
if not True in buttonhovered : # wenn nicht maus über button if not True in buttonhovered: # wenn nicht maus über button
if mousepressed[0] == True: if mousepressed[0] == True:
feld[my // pixelsize][mx // pixelsize] = True feld[my // pixelsize][mx // pixelsize] = True
else: else:
feld[my // pixelsize][mx // pixelsize] = False feld[my // pixelsize][mx // pixelsize] = False
if mousepressed[0] and not before_mousepressed[0]: # einmalklick von maus erfassen if (
if buttonhovered[buttona["dropdown"]]: # falls button "dropdown" mit index von buttona = True mousepressed[0] and not before_mousepressed[0]
): # einmalklick von maus erfassen
if buttonhovered[
buttona["dropdown"]
]: # falls button "dropdown" mit index von buttona = True
dropdown = not dropdown dropdown = not dropdown
if dropdown: if dropdown:
buttons_to_render = len(buttons) # dropdown menü begrenzen indem man nicht alle buttons verarbeitet buttons_to_render = len(
buttons
) # dropdown menü begrenzen indem man nicht alle buttons verarbeitet
buttons[buttona["dropdown"]].text = "\/" buttons[buttona["dropdown"]].text = "\/"
else: else:
buttons_to_render = 1 buttons_to_render = 1
@ -197,27 +231,33 @@ if __name__ == "__main__":
if buttonhovered[buttona["debug"]]: if buttonhovered[buttona["debug"]]:
show_debug = not show_debug show_debug = not show_debug
if buttonhovered[buttona["reset"]]: if buttonhovered[buttona["reset"]]:
feld, feldx, feldy = make_feld(pixelsize,False) feld, feldx, feldy = make_feld(pixelsize, False)
if buttonhovered[buttona["zoom"]]: if buttonhovered[buttona["zoom"]]:
pixelsize += 2 pixelsize += 2
feld, feldx, feldy = resize_feld(feld,pixelsize,False)#make_feld(pixelsize,False) feld, feldx, feldy = resize_feld(
feld, pixelsize, False
) # make_feld(pixelsize,False)
if buttonhovered[buttona["clear"]]: if buttonhovered[buttona["clear"]]:
feld, feldx, feldy = make_feld(pixelsize,False) feld, feldx, feldy = make_feld(pixelsize, False)
if buttonhovered[buttona["random"]]: if buttonhovered[buttona["random"]]:
feld, feldx, feldy = make_feld(pixelsize,True) feld, feldx, feldy = make_feld(pixelsize, True)
if buttonhovered[buttona["pause"]]: if buttonhovered[buttona["pause"]]:
pause = not pause pause = not pause
if mousepressed[2] and not before_mousepressed[2]: if mousepressed[2] and not before_mousepressed[2]:
if buttonhovered[buttona["zoom"]]: if buttonhovered[buttona["zoom"]]:
pixelsize -= 2 pixelsize -= 2
feld, feldx, feldy = resize_feld(feld,pixelsize,False)#make_feld(pixelsize,False) feld, feldx, feldy = resize_feld(
feld, pixelsize, False
) # make_feld(pixelsize,False)
before_buttonhovered = buttonhovered # bevorige maus und button hover daten erfassen before_buttonhovered = (
buttonhovered # bevorige maus und button hover daten erfassen
)
before_mousepressed = mousepressed before_mousepressed = mousepressed
before_pressed_keys = pressed_keys before_pressed_keys = pressed_keys
if not pause: if not pause:
feld = verarbeite_feld(feld) # feld neu machen feld = verarbeite_feld(feld) # feld neu machen
if show_debug: # debug text zeichnen if show_debug: # debug text zeichnen
get_debug_text() get_debug_text()
## bildschirm aktuallisierung ## bildschirm aktuallisierung
pygame.display.flip() pygame.display.flip()