regeländerung und formatierung

This commit is contained in:
Michael S. 2024-02-28 18:52:11 +01:00
parent c48222991b
commit c110dd67c7

146
main.py
View file

@ -31,58 +31,66 @@ def draw_feld(feld, block_size):
if feld[b][a]:
pygame.draw.rect(
screen,
(255,255,255),
(255, 255, 255),
(a * block_size, b * block_size, block_size, block_size),
)
def finde_nachbarn(x, y):
feldx, feldy = len(feld[0]), len(feld)
ov = (y - 1) % feldy , x % feldx
ovr = (y - 1) % feldy , (x + 1) % feldx
ovl = (y - 1) % feldy , (x - 1) % feldx
ov = (y - 1) % feldy, x % feldx
ovr = (y - 1) % feldy, (x + 1) % feldx
ovl = (y - 1) % feldy, (x - 1) % feldx
r = y , (x + 1) % feldx
l = y , (x - 1) % feldx
r = y, (x + 1) % feldx
l = y, (x - 1) % feldx
be = (y + 1) % feldy, x % feldx
ber = (y + 1) % feldy, (x + 1) % feldx
bel = (y + 1) % feldy, (x - 1) % feldx
return [ovl, ov, ovr, r, l, bel, be, ber]
be = (y + 1) % feldy , x % feldx
ber = (y + 1) % feldy , (x + 1) % feldx
bel = (y + 1) % feldy , (x - 1) % feldx
return [ovl,ov, ovr, r, l, bel, be, ber]
def verarbeite_feld(feld):
feldx, feldy = len(feld[0]), len(feld) # bekomme feld größe
feld2 = copy.deepcopy(feld) # mache neue kopie
for y in range(feldy): # spalte
for x in range(feldx): # zeile
feldx, feldy = len(feld[0]), len(feld) # bekomme feld größe
feld2 = copy.deepcopy(feld) # mache neue kopie
for y in range(feldy): # spalte
for x in range(feldx): # zeile
lives = 0
for pos in finde_nachbarn(x ,y):
for pos in finde_nachbarn(x, y):
if feld[pos[0]][pos[1]]:
lives += 1
if feld[y][x]:
if lives <= 1:new = False
elif lives >= 4:new = False
else: new = True
if lives <= 1 or lives >= 4:
new = False
else:
new = True
else:
if lives == 3:new = True
else: new = False
if lives == 3:
new = True
else:
new = False
feld2[y][x] = new
return feld2 # gib kopie zurück
return feld2 # gib kopie zurück
## Funktion zum Verarbeiten des Feldes
def make_feld(size,rand):
def make_feld(size, rand):
x = screensize[0] // size
y = screensize[1] // size
if rand:
feld = [[random.choice([False, True]) for _ in range(x)] for _ in range(y)]
else: feld = [[False for _ in range(x)] for _ in range(y)]
else:
feld = [[False for _ in range(x)] for _ in range(y)]
return feld, x, y
def resize_feld(feld, new_size, fill_with=False):
sx = screensize[0] // new_size
sy = screensize[1] // new_size
old_feld_size = len(feld[0]),len(feld)
old_feld_size = len(feld[0]), len(feld)
new_feld = [[" " for _ in range(sx)] for _ in range(sy)]
for y in range(len(new_feld)):
@ -91,13 +99,16 @@ def resize_feld(feld, new_size, fill_with=False):
new_feld[y][x] = feld[y][x]
else:
new_feld[y][x] = fill_with
return new_feld ,sx,sy
return new_feld, sx, sy
def setbutton_pos():
global buttons
for i, button in enumerate(buttons):
i += 1
button.pos = (screensize[0] - 70, button_abstandy * i)
## klassen
@ -108,11 +119,11 @@ screensize = pygame.display.get_window_size()
clock = pygame.time.Clock()
default_font = pygame.font.SysFont("sans", 14)
feld, feldx, feldy = make_feld(20,True)
feld, feldx, feldy = make_feld(20, True)
pause = False
pixelsize = 20 # größe eines pixels
button_abstandy = 30 # abstand von buttons
pixelsize = 20 # größe eines pixels
button_abstandy = 30 # abstand von buttons
buttons = [
Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 25, 25, "\/"),
@ -123,12 +134,20 @@ buttons = [
Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 100, 25, "Randomize"),
Button(screen, (200, 200, 200), (screensize[0] - 70, 50), 100, 25, "Clear"),
]
buttona = {"dropdown": 0, "debug": 1, "reset": 2, "zoom": 3, "pause": 4, "random": 5, "clear": 6}
buttona = {
"dropdown": 0,
"debug": 1,
"reset": 2,
"zoom": 3,
"pause": 4,
"random": 5,
"clear": 6,
}
setbutton_pos()
buttonhovered = [False, False, False, False, False, False, False]
buttons_to_render = 6 # button begrenzung
buttonhovered = [False, False, False, False, False, False, False]
buttons_to_render = 6 # button begrenzung
dropdown = True
before_buttonhovered = [False,False,False]
before_buttonhovered = [False, False, False]
key_counter = 0
pressed_keys = pygame.key.get_pressed()
show_debug = False
@ -143,18 +162,27 @@ if __name__ == "__main__":
if True in pressed_keys:
if pressed_keys[pygame.K_ESCAPE]:
exit()
if pressed_keys[pygame.K_PLUS] and not before_pressed_keys[pygame.K_PLUS]:
if (
pressed_keys[pygame.K_PLUS]
and not before_pressed_keys[pygame.K_PLUS]
):
pixelsize += 2
feld, feldx, feldy = resize_feld(feld,pixelsize)
if pressed_keys[pygame.K_MINUS] and not before_pressed_keys[pygame.K_MINUS]:
feld, feldx, feldy = resize_feld(feld, pixelsize)
if (
pressed_keys[pygame.K_MINUS]
and not before_pressed_keys[pygame.K_MINUS]
):
pixelsize -= 2
feld, feldx, feldy = resize_feld(feld,pixelsize)
feld, feldx, feldy = resize_feld(feld, pixelsize)
if pressed_keys[pygame.K_d] and not before_pressed_keys[pygame.K_d]:
show_debug = not show_debug
if pressed_keys[pygame.K_SPACE] and not before_pressed_keys[pygame.K_SPACE]:
if (
pressed_keys[pygame.K_SPACE]
and not before_pressed_keys[pygame.K_SPACE]
):
pause = not pause
if pressed_keys[pygame.K_r] and not before_pressed_keys[pygame.K_r]:
feld, feldx, feldy = make_feld(pixelsize,False)
feld, feldx, feldy = make_feld(pixelsize, False)
## event managment
for event in pygame.event.get():
@ -162,14 +190,14 @@ if __name__ == "__main__":
exit()
if event.type == pygame.WINDOWRESIZED:
screensize = pygame.display.get_window_size()
feld, feldx, feldy = resize_feld(feld,pixelsize)
feld, feldx, feldy = resize_feld(feld, pixelsize)
setbutton_pos()
draw_feld(feld, pixelsize) # male feld mit color_key
draw_feld(feld, pixelsize) # male feld mit color_key
mx, my = pygame.mouse.get_pos()
mousepressed = pygame.mouse.get_pressed()
for button in buttons[:buttons_to_render]: # male jeden button
for button in buttons[:buttons_to_render]: # male jeden button
button.draw()
if True in mousepressed:
@ -179,17 +207,23 @@ if __name__ == "__main__":
buttonhovered[i] = True
else:
buttonhovered[i] = False
if not True in buttonhovered : # wenn nicht maus über button
if not True in buttonhovered: # wenn nicht maus über button
if mousepressed[0] == True:
feld[my // pixelsize][mx // pixelsize] = True
else:
feld[my // pixelsize][mx // pixelsize] = False
if mousepressed[0] and not before_mousepressed[0]: # einmalklick von maus erfassen
if buttonhovered[buttona["dropdown"]]: # falls button "dropdown" mit index von buttona = True
if (
mousepressed[0] and not before_mousepressed[0]
): # einmalklick von maus erfassen
if buttonhovered[
buttona["dropdown"]
]: # falls button "dropdown" mit index von buttona = True
dropdown = not dropdown
if dropdown:
buttons_to_render = len(buttons) # dropdown menü begrenzen indem man nicht alle buttons verarbeitet
buttons_to_render = len(
buttons
) # dropdown menü begrenzen indem man nicht alle buttons verarbeitet
buttons[buttona["dropdown"]].text = "\/"
else:
buttons_to_render = 1
@ -197,27 +231,33 @@ if __name__ == "__main__":
if buttonhovered[buttona["debug"]]:
show_debug = not show_debug
if buttonhovered[buttona["reset"]]:
feld, feldx, feldy = make_feld(pixelsize,False)
feld, feldx, feldy = make_feld(pixelsize, False)
if buttonhovered[buttona["zoom"]]:
pixelsize += 2
feld, feldx, feldy = resize_feld(feld,pixelsize,False)#make_feld(pixelsize,False)
feld, feldx, feldy = resize_feld(
feld, pixelsize, False
) # make_feld(pixelsize,False)
if buttonhovered[buttona["clear"]]:
feld, feldx, feldy = make_feld(pixelsize,False)
feld, feldx, feldy = make_feld(pixelsize, False)
if buttonhovered[buttona["random"]]:
feld, feldx, feldy = make_feld(pixelsize,True)
feld, feldx, feldy = make_feld(pixelsize, True)
if buttonhovered[buttona["pause"]]:
pause = not pause
if mousepressed[2] and not before_mousepressed[2]:
if buttonhovered[buttona["zoom"]]:
pixelsize -= 2
feld, feldx, feldy = resize_feld(feld,pixelsize,False)#make_feld(pixelsize,False)
feld, feldx, feldy = resize_feld(
feld, pixelsize, False
) # make_feld(pixelsize,False)
before_buttonhovered = buttonhovered # bevorige maus und button hover daten erfassen
before_buttonhovered = (
buttonhovered # bevorige maus und button hover daten erfassen
)
before_mousepressed = mousepressed
before_pressed_keys = pressed_keys
if not pause:
feld = verarbeite_feld(feld) # feld neu machen
if show_debug: # debug text zeichnen
feld = verarbeite_feld(feld) # feld neu machen
if show_debug: # debug text zeichnen
get_debug_text()
## bildschirm aktuallisierung
pygame.display.flip()