mehr verbessert bug ist immernochd a
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parent
ec8913b108
commit
1971b72419
1 changed files with 15 additions and 12 deletions
27
main.py
27
main.py
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@ -26,10 +26,10 @@ def draw_feld(feld,color_key,block_size):
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for b in range(len(feld)):
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for b in range(len(feld)):
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if feld[b][a] != " ":
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if feld[b][a] != " ":
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pygame.draw.rect(screen,color_key[feld[b][a]],
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pygame.draw.rect(screen,color_key[feld[b][a]],
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(a*block_size[0],
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(a*block_size,
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b*block_size[1],
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b*block_size,
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(block_size[0]),
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block_size,
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(block_size[1])))
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block_size))
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def get_block_size():
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def get_block_size():
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return 20,20
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return 20,20
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def get_meightboars(feld,position):
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def get_meightboars(feld,position):
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@ -51,16 +51,15 @@ def verarbeite_feld(feld):
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bellowr = feld2[(y+1)%feldy][(x+1)%feldx]
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bellowr = feld2[(y+1)%feldy][(x+1)%feldx]
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bellowl = feld2[(y+1)%feldy][(x-1)%feldx]
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bellowl = feld2[(y+1)%feldy][(x-1)%feldx]
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direction = random.choice([-1, 1]) # Zufällige Auswahl der Richtung
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direction = random.choice([-1, 1]) # Zufällige Auswahl der Richtung
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if bellow == " " and not bellow == "#":
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if bellow == " " and not bellow == "#":
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feld2[y][x] = feld[(y+1)%feldy][x]
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feld2[y][x] = feld[(y+1)%feldy][x]
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feld2[(y+1)%feldy][x] = feld[y][x]
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feld2[(y+1)%feldy][x] = feld[y][x]
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elif bellowr == " " and not bellow == "#":
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elif bellowr == " " and not bellowr == "#":
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feld2[y][x] = feld[(y+1)%feldy][(x+direction)%feldx]
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feld2[y][x] = feld[(y+1)%feldy][(x+direction)%feldx]
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feld2[(y+1)%feldy][(x+direction)%feldx] = feld[y][x]
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feld2[(y+1)%feldy][(x+direction)%feldx] = feld[y][x]
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elif bellowl == " " and not bellow == "#":
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elif bellowl == " " and not bellowl == "#":
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feld2[y][x] = feld[(y+1)%feldy][(x+direction)%feldx]
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feld2[y][x] = feld[(y+1)%feldy][(x+direction)%feldx]
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feld2[(y+1)%feldy][(x+direction)%feldx] = feld[y][x]
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feld2[(y+1)%feldy][(x+direction)%feldx] = feld[y][x]
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return feld2
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return feld2
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@ -91,7 +90,6 @@ wechselfarbe = "r"
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using_element = "a"
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using_element = "a"
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pixelsize = 20
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pixelsize = 20
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show_debug = False
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show_debug = False
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running = True
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running = True
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if __name__ == "__main__":
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if __name__ == "__main__":
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@ -103,18 +101,23 @@ if __name__ == "__main__":
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exit()
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exit()
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if pressed_keys[pygame.K_PLUS] and not preview_pressed_keys[pygame.K_PLUS]:
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if pressed_keys[pygame.K_PLUS] and not preview_pressed_keys[pygame.K_PLUS]:
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pixelsize += 2
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pixelsize += 2
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feld,feldx,feldy = make_feld(pixelsize,display_mode)
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if pressed_keys[pygame.K_MINUS] and not preview_pressed_keys[pygame.K_MINUS]:
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if pressed_keys[pygame.K_MINUS] and not preview_pressed_keys[pygame.K_MINUS]:
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pixelsize -= 2
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pixelsize -= 2
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feld,feldx,feldy = make_feld(pixelsize,display_mode)
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if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]:
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if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]:
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show_debug = not show_debug
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show_debug = not show_debug
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if pressed_keys[pygame.K_RETURN] and not preview_pressed_keys[pygame.K_RETURN]:
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if pressed_keys[pygame.K_SPACE] and not preview_pressed_keys[pygame.K_SPACE]:
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if using_element == "a":
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if using_element == "a":
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using_element = "#"
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using_element = "#"
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else:
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else:
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using_element = "a"
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using_element = "a"
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if pressed_keys[pygame.K_r] and not preview_pressed_keys[pygame.K_r]:
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if pressed_keys[pygame.K_r] and not preview_pressed_keys[pygame.K_r]:
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if display_mode == "border":
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display_mode = "loop"
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else:
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display_mode = "border"
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feld,feldx,feldy = make_feld(pixelsize,display_mode)
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feld,feldx,feldy = make_feld(pixelsize,display_mode)
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print("reset")
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preview_pressed_keys = pressed_keys
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preview_pressed_keys = pressed_keys
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## event managment
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## event managment
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@ -143,7 +146,7 @@ if __name__ == "__main__":
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acolor = r,g,b
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acolor = r,g,b
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color_key = {"#":(100,100,100),
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color_key = {"#":(100,100,100),
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"a":acolor}
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"a":acolor}
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draw_feld(feld,color_key,(pixelsize,pixelsize))
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draw_feld(feld,color_key,pixelsize)
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mx,my = pygame.mouse.get_pos()
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mx,my = pygame.mouse.get_pos()
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mousepressed = pygame.mouse.get_pressed()[0]
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mousepressed = pygame.mouse.get_pressed()[0]
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if mousepressed :
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if mousepressed :
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