juhuuu
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1 changed files with 21 additions and 34 deletions
55
main.py
55
main.py
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@ -24,26 +24,12 @@ def draw_feld(feld,color_key,block_size):
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#print(feld)
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for a in range(len(feld[0])):
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for b in range(len(feld)):
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#print(a,b)
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if feld[b][a] == ".":
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print(".")
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#pygame.gfxdraw.box(screen,pygame.Rect(
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# a*block_size[0],
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# b*block_size[1],
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# (a+1)*(block_size[0]),
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# (b+1)*(block_size[1])),(100,100,100))
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else:
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#pygame.gfxdraw.box(screen,pygame.Rect(
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# a*block_size[0],
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# b*block_size[1],
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# (a+1)*(block_size[0]),
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# (b+1)*(block_size[1])),color_key[feld[b][a]])
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if feld[b][a] != " ":
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pygame.draw.rect(screen,color_key[feld[b][a]],
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(a*block_size[0],
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b*block_size[1],
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(a+1)*(block_size[0]),
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(b+1)*(block_size[1])))
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(block_size[0]),
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(block_size[1])))
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def get_block_size():
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return 20,20
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def get_meightboars(feld,position):
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@ -58,8 +44,6 @@ def verarbeite_feld(feld):
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feld2 = copy.deepcopy(feld)
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for y in range(len(feld)):
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for x in range(len(feld[0])):
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#x += 1
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pos = x,y
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poschar = feld[y][x]
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if poschar == "a":
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# uberprüfe unteren block
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@ -67,25 +51,28 @@ def verarbeite_feld(feld):
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bellowr = feld2[(y+1)%feldy][(x+1)%feldx]
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bellowl = feld2[(y+1)%feldy][(x-1)%feldx]
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direction = random.choice([-1, 1]) # Zufällige Auswahl der Richtung
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if bellow == "#":
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break
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if bellow == " ":
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if bellow == " " and not bellow == "#":
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feld2[y][x] = feld[(y+1)%feldy][x]
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feld2[(y+1)%feldy][x] = feld[y][x]
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elif bellowr == " ":
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elif bellowr == " " and not bellow == "#":
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feld2[y][x] = feld[(y+1)%feldy][(x+direction)%feldx]
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feld2[(y+1)%feldy][(x+direction)%feldx] = feld[y][x]
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elif bellowl == " ":
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elif bellowl == " " and not bellow == "#":
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feld2[y][x] = feld[(y+1)%feldy][(x+direction)%feldx]
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feld2[(y+1)%feldy][(x+direction)%feldx] = feld[y][x]
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return feld2
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def make_feld(size):
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def make_feld(size,mode):
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x = screensize[0]//size
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y = screensize[1]//size
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return [[" " for _ in range(x)] for _ in range(y)],x,y
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feld = [[" " for _ in range(x)] for _ in range(y)]
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if mode == "border":
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for x in range(x):
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feld[y-1][x] = "#"
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return feld ,x,y
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## klassen
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@ -95,14 +82,15 @@ pygame.display.set_caption("SAND")
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screensize = pygame.display.get_window_size()
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clock = pygame.time.Clock()
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default_font = pygame.font.SysFont("sans", 14)
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feld,feldx,feldy = make_feld(20)
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feld[feldy-1][0] = "#"
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display_mode = "border"
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feld,feldx,feldy = make_feld(20,display_mode)
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acolor = (255,0,0)
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wechselfarbe = "r"
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using_element = "a"
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pixelsize = 20
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#display_mode = "durchfallen"
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show_debug = False
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running = True
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@ -125,7 +113,7 @@ if __name__ == "__main__":
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else:
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using_element = "a"
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if pressed_keys[pygame.K_r] and not preview_pressed_keys[pygame.K_r]:
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feld = make_feld(pixelsize)
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feld,feldx,feldy = make_feld(pixelsize,display_mode)
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print("reset")
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preview_pressed_keys = pressed_keys
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@ -135,7 +123,7 @@ if __name__ == "__main__":
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exit()
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if event.type == pygame.WINDOWRESIZED:
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screensize = pygame.display.get_window_size()
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feld = make_feld(pixelsize)
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feld,feldx,feldy = make_feld(pixelsize,display_mode)
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r,g,b = acolor
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if wechselfarbe == "r":
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r -= 1
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@ -153,8 +141,7 @@ if __name__ == "__main__":
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if b == 0:
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wechselfarbe = "r"
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acolor = r,g,b
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color_key = {" ":(0,0,0),
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"#":(100,100,100),
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color_key = {"#":(100,100,100),
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"a":acolor}
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draw_feld(feld,color_key,(pixelsize,pixelsize))
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mx,my = pygame.mouse.get_pos()
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@ -170,4 +157,4 @@ if __name__ == "__main__":
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## bildschirm aktuallisierung
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pygame.display.flip()
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clock.tick(30)
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#screen.fill((100,0,0))
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screen.fill((0,0,0))
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