sand/main.py
2024-02-23 16:31:04 +01:00

160 lines
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5.3 KiB
Python

#!/usr/bin/python3
import pygame
import pygame.gfxdraw
import copy
import random
pygame.init()
## funktionen
def get_debug_text():
def text(text,line_counter):
debug_text = default_font.render(str(text), True, (255,255,255))
screen.blit(debug_text,(0,line_counter*default_font.get_height()))
line_counter = 1
globalvars = globals()
for a in globalvars:
text(f"{str(a)} = {str(globalvars[a])}",line_counter)
line_counter += 1
def centered_text(text=str,pos=tuple,color=tuple):
text = default_font.render(str(text), True, color,(255,255,255))
screen.blit(text,(pos[0]-text.get_width()/2,pos[1]))
def draw_feld(feld,color_key,block_size):
#print(feld)
for a in range(len(feld[0])):
for b in range(len(feld)):
if feld[b][a] != " ":
pygame.draw.rect(screen,color_key[feld[b][a]],
(a*block_size[0],
b*block_size[1],
(block_size[0]),
(block_size[1])))
def get_block_size():
return 20,20
def get_meightboars(feld,position):
nachtbaren = []
return nachtbaren
def save_list(liste,index1,index2):
if index2 > len(liste[0]) and index1 > len(liste):
return liste[index1][index2]
else:
return "a"
def verarbeite_feld(feld):
feld2 = copy.deepcopy(feld)
for y in range(len(feld)):
for x in range(len(feld[0])):
poschar = feld[y][x]
if poschar == "a":
# uberprüfe unteren block
bellow = feld[(y+1)%feldy][x]
bellowr = feld2[(y+1)%feldy][(x+1)%feldx]
bellowl = feld2[(y+1)%feldy][(x-1)%feldx]
direction = random.choice([-1, 1]) # Zufällige Auswahl der Richtung
if bellow == " " and not bellow == "#":
feld2[y][x] = feld[(y+1)%feldy][x]
feld2[(y+1)%feldy][x] = feld[y][x]
elif bellowr == " " and not bellow == "#":
feld2[y][x] = feld[(y+1)%feldy][(x+direction)%feldx]
feld2[(y+1)%feldy][(x+direction)%feldx] = feld[y][x]
elif bellowl == " " and not bellow == "#":
feld2[y][x] = feld[(y+1)%feldy][(x+direction)%feldx]
feld2[(y+1)%feldy][(x+direction)%feldx] = feld[y][x]
return feld2
def make_feld(size,mode):
x = screensize[0]//size
y = screensize[1]//size
feld = [[" " for _ in range(x)] for _ in range(y)]
if mode == "border":
for x in range(x):
feld[y-1][x] = "#"
return feld ,x,y
## klassen
## variablen
screen = pygame.display.set_mode((800,500),pygame.RESIZABLE)
pygame.display.set_caption("SAND")
screensize = pygame.display.get_window_size()
clock = pygame.time.Clock()
default_font = pygame.font.SysFont("sans", 14)
display_mode = "border"
feld,feldx,feldy = make_feld(20,display_mode)
acolor = (255,0,0)
wechselfarbe = "r"
using_element = "a"
pixelsize = 20
show_debug = False
running = True
if __name__ == "__main__":
while running:
## key managment
pressed_keys = pygame.key.get_pressed()
if pressed_keys[pygame.K_ESCAPE]:
exit()
if pressed_keys[pygame.K_PLUS] and not preview_pressed_keys[pygame.K_PLUS]:
pixelsize += 2
if pressed_keys[pygame.K_MINUS] and not preview_pressed_keys[pygame.K_MINUS]:
pixelsize -= 2
if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]:
show_debug = not show_debug
if pressed_keys[pygame.K_RETURN] and not preview_pressed_keys[pygame.K_RETURN]:
if using_element == "a":
using_element = "#"
else:
using_element = "a"
if pressed_keys[pygame.K_r] and not preview_pressed_keys[pygame.K_r]:
feld,feldx,feldy = make_feld(pixelsize,display_mode)
print("reset")
preview_pressed_keys = pressed_keys
## event managment
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.WINDOWRESIZED:
screensize = pygame.display.get_window_size()
feld,feldx,feldy = make_feld(pixelsize,display_mode)
r,g,b = acolor
if wechselfarbe == "r":
r -= 1
g += 1
if r == 0:
wechselfarbe = "g"
if wechselfarbe == "g":
g -= 1
b += 1
if g == 0:
wechselfarbe = "b"
if wechselfarbe == "b":
b -= 1
r += 1
if b == 0:
wechselfarbe = "r"
acolor = r,g,b
color_key = {"#":(100,100,100),
"a":acolor}
draw_feld(feld,color_key,(pixelsize,pixelsize))
mx,my = pygame.mouse.get_pos()
mousepressed = pygame.mouse.get_pressed()[0]
if mousepressed :
feld[my//pixelsize][mx//pixelsize] = using_element
preview_mousepressed = pygame.mouse.get_pressed()[0]
feld = verarbeite_feld(feld)
if show_debug:
get_debug_text()
## bildschirm aktuallisierung
pygame.display.flip()
clock.tick(30)
screen.fill((0,0,0))