This commit is contained in:
Michael S. 2024-02-23 16:31:04 +01:00
parent 697f8e1fa9
commit ec8913b108

55
main.py
View file

@ -24,26 +24,12 @@ def draw_feld(feld,color_key,block_size):
#print(feld)
for a in range(len(feld[0])):
for b in range(len(feld)):
#print(a,b)
if feld[b][a] == ".":
print(".")
#pygame.gfxdraw.box(screen,pygame.Rect(
# a*block_size[0],
# b*block_size[1],
# (a+1)*(block_size[0]),
# (b+1)*(block_size[1])),(100,100,100))
else:
#pygame.gfxdraw.box(screen,pygame.Rect(
# a*block_size[0],
# b*block_size[1],
# (a+1)*(block_size[0]),
# (b+1)*(block_size[1])),color_key[feld[b][a]])
if feld[b][a] != " ":
pygame.draw.rect(screen,color_key[feld[b][a]],
(a*block_size[0],
b*block_size[1],
(a+1)*(block_size[0]),
(b+1)*(block_size[1])))
(block_size[0]),
(block_size[1])))
def get_block_size():
return 20,20
def get_meightboars(feld,position):
@ -58,8 +44,6 @@ def verarbeite_feld(feld):
feld2 = copy.deepcopy(feld)
for y in range(len(feld)):
for x in range(len(feld[0])):
#x += 1
pos = x,y
poschar = feld[y][x]
if poschar == "a":
# uberprüfe unteren block
@ -67,25 +51,28 @@ def verarbeite_feld(feld):
bellowr = feld2[(y+1)%feldy][(x+1)%feldx]
bellowl = feld2[(y+1)%feldy][(x-1)%feldx]
direction = random.choice([-1, 1]) # Zufällige Auswahl der Richtung
if bellow == "#":
break
if bellow == " ":
if bellow == " " and not bellow == "#":
feld2[y][x] = feld[(y+1)%feldy][x]
feld2[(y+1)%feldy][x] = feld[y][x]
elif bellowr == " ":
elif bellowr == " " and not bellow == "#":
feld2[y][x] = feld[(y+1)%feldy][(x+direction)%feldx]
feld2[(y+1)%feldy][(x+direction)%feldx] = feld[y][x]
elif bellowl == " ":
elif bellowl == " " and not bellow == "#":
feld2[y][x] = feld[(y+1)%feldy][(x+direction)%feldx]
feld2[(y+1)%feldy][(x+direction)%feldx] = feld[y][x]
return feld2
def make_feld(size):
def make_feld(size,mode):
x = screensize[0]//size
y = screensize[1]//size
return [[" " for _ in range(x)] for _ in range(y)],x,y
feld = [[" " for _ in range(x)] for _ in range(y)]
if mode == "border":
for x in range(x):
feld[y-1][x] = "#"
return feld ,x,y
## klassen
@ -95,14 +82,15 @@ pygame.display.set_caption("SAND")
screensize = pygame.display.get_window_size()
clock = pygame.time.Clock()
default_font = pygame.font.SysFont("sans", 14)
feld,feldx,feldy = make_feld(20)
feld[feldy-1][0] = "#"
display_mode = "border"
feld,feldx,feldy = make_feld(20,display_mode)
acolor = (255,0,0)
wechselfarbe = "r"
using_element = "a"
pixelsize = 20
#display_mode = "durchfallen"
show_debug = False
running = True
@ -125,7 +113,7 @@ if __name__ == "__main__":
else:
using_element = "a"
if pressed_keys[pygame.K_r] and not preview_pressed_keys[pygame.K_r]:
feld = make_feld(pixelsize)
feld,feldx,feldy = make_feld(pixelsize,display_mode)
print("reset")
preview_pressed_keys = pressed_keys
@ -135,7 +123,7 @@ if __name__ == "__main__":
exit()
if event.type == pygame.WINDOWRESIZED:
screensize = pygame.display.get_window_size()
feld = make_feld(pixelsize)
feld,feldx,feldy = make_feld(pixelsize,display_mode)
r,g,b = acolor
if wechselfarbe == "r":
r -= 1
@ -153,8 +141,7 @@ if __name__ == "__main__":
if b == 0:
wechselfarbe = "r"
acolor = r,g,b
color_key = {" ":(0,0,0),
"#":(100,100,100),
color_key = {"#":(100,100,100),
"a":acolor}
draw_feld(feld,color_key,(pixelsize,pixelsize))
mx,my = pygame.mouse.get_pos()
@ -170,4 +157,4 @@ if __name__ == "__main__":
## bildschirm aktuallisierung
pygame.display.flip()
clock.tick(30)
#screen.fill((100,0,0))
screen.fill((0,0,0))