screensaver/main.py

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#!/usr/bin/python3
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import pygame
from random import randint as ri
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pygame.init()
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default_font = pygame.font.SysFont("sans", 14)
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def toggle_fullscreen(is_fullscreen):
if is_fullscreen:
pygame.display.set_mode((600,500),pygame.RESIZABLE)
else:
pygame.display.set_mode((0,0),pygame.FULLSCREEN)
is_fullscreen = not is_fullscreen
return is_fullscreen,pygame.display.get_window_size()
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is_fullscreen = False
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fill_screen = True
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show_debug = False
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screen = pygame.display.set_mode((600,500))#(0,0),pygame.FULLSCREEN)
is_fullscreen,screensize = toggle_fullscreen(is_fullscreen)
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pygame.display.set_caption("Screensaver")
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screensize = pygame.display.get_window_size()
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clock = pygame.time.Clock()
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scales = 1
speeds = 1
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class DVD():
def __init__(self,scale,speed):
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self.newcolor()
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self.dvd = pygame.image.load("dvd-logo.png")
self.size = self.dvd.get_size()
self.scale = scale
self.speed = speed
self.pos = ri(0,screensize[0]-self.size[0]),ri(0,screensize[1]-self.size[1])
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self.get_dvd()
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self.richtung = ["r","u"]
self.render()
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def moving(self):
if self.pos[0]+self.scalesize[0] >= screensize[0]:
self.richtung[0] = "l"
self.newcolor()
if self.pos[0] <= 0:
self.richtung[0] = "r"
self.newcolor()
if self.pos[1]+self.scalesize[1] >= screensize[1]:
self.richtung[1] = "o"
self.newcolor()
if self.pos[1] <= 0:
self.richtung[1] = "u"
self.newcolor()
dvdx,dvdy = self.pos
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if self.richtung[0] == "r":
dvdx += self.speed
else:
dvdx -= self.speed
if self.richtung[1] =="u":
dvdy += self.speed
else:
dvdy -= self.speed
self.pos = dvdx,dvdy
return dvdx,dvdy
def newcolor(self):
self.color = (ri(0,255),ri(0,255),ri(0,255))
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def get_dvd(self):
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scaledx = self.size[0]*self.scale
scaledy = self.size[1]*self.scale
self.scalesize = (scaledx,scaledy)
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self.rendered_dvd = pygame.surface.Surface(self.scalesize, flags=pygame.SRCALPHA)
self.rendered_dvd = pygame.transform.scale(self.dvd,self.scalesize)#(self.scalesize[0],self.scalesize[1]+10))
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#self.rendered_dvd.fill(self.color)
#self.rendered_dvd2 = pygame.surface.Surface(self.scalesize, flags=pygame.SRCALPHA)
#_test_ = pygame.transform.threshold(self.rendered_dvd, self.rendered_dvd, (0, 0, 0), (0, 0, 0, 0), self.color, inverse_set=False)
#print(_test_)
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#screen.blit(self.rendered_dvd2,self.pos)
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screen.blit(self.rendered_dvd,self.pos)
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def render(self):
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self.get_dvd()
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pygame.draw.rect(screen,self.color,(self.pos[0],self.pos[1],self.scalesize[0],self.scalesize[1]))
screen.blit(self.rendered_dvd,self.pos)
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dvds = []
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dvds.append(DVD(1,1))#ri(1,10)))
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def get_debug_text():
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def text(text,line_counter):
debug_text = default_font.render(str(text), True, (240, 240, 240))
screen.blit(debug_text,(0,line_counter*default_font.get_height()))
line_counter = 1
globalvars =globals()
for a in globalvars:
text(f"{str(a)} = {str(globalvars[a])}",line_counter)
line_counter += 1
for a in dvds:
text(vars(a),line_counter)
line_counter += 1
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running = True
if __name__ == "__main__":
while running:
if fill_screen:
screen.fill((0,0,0))
pressed_keys = pygame.key.get_pressed()
if pressed_keys[pygame.K_ESCAPE]:
exit()
if pressed_keys[pygame.K_SPACE] and not preview_pressed_keys[pygame.K_SPACE]:
fill_screen = not fill_screen
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if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]:
show_debug = not show_debug
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if pressed_keys[pygame.K_f] and screen.get_size():
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is_fullscreen,screensize = toggle_fullscreen(is_fullscreen)
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if pressed_keys[pygame.K_UP] and speeds>=0:
speeds += 1
if pressed_keys[pygame.K_DOWN] and speeds>=1:
speeds -= 1
if pressed_keys[pygame.K_RIGHT] and scales>0.1:
scales += 0.1
if pressed_keys[pygame.K_LEFT] and scales>=0.2:
scales -= 0.1
if pressed_keys[pygame.K_PLUS] and not preview_pressed_keys[pygame.K_PLUS]:
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dvds.append(DVD(1,1)) #ri(1,30)))
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if pressed_keys[pygame.K_MINUS] and not preview_pressed_keys[pygame.K_MINUS] and not len(dvds) == 0:
dvds.pop(0)
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preview_pressed_keys = pressed_keys
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.WINDOWRESIZED:
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screensize = pygame.display.get_window_size()
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for a in dvds:
a.speed = speeds
a.scale = scales
a.moving()
a.render()
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if show_debug:
get_debug_text()
pygame.display.flip()
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clock.tick(60)