Moss/sprite_stacking_engine/settings.py

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2024-07-18 10:53:51 +02:00
#!/usr/bin/python3
import pygame
vec2 = pygame.math.Vector2
RES = WIDTH, HEIGHT = vec2(1400, 800)
CENTER = H_WIDTH, H_HEIGHT = RES // 2
TILE_SIZE = 250
PLAYER_SPEED = 0.4
PLAYER_ROT_SPEED = 0.0015
BG_COLOR = "olivedrab"
NUM_ANGLES = 180 # multiple of 360
TRANSP_COLOR = (43, 64, 36)
SPRITE_ATTRS = {
"Robot": {
"path": "../assets/stacked_sprites/Robot.png",
"num_layers": 16,
"scale": 8,
"y_offset": -8
},
"Building": {
"path": "../assets/stacked_sprites/Building.png",
"num_layers": 80,
"scale": 4,
"y_offset": -40
}
}