Wobuzz/wobuzz/player/player.py

150 lines
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Python
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#!/usr/bin/python3
import threading
import pygame.mixer
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import pygame.event
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from .playlist import Playlist
from .track_progress_timer import TrackProgress
class Player:
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def __init__(self, app):
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self.app = app
pygame.mixer.init()
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self.mixer = pygame.mixer
self.music_channel = self.mixer.Channel(0)
self.track_progress = TrackProgress(self.app)
self.current_playlist = Playlist(self.app, "None")
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self.playing = False
self.paused = False
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self.current_sound = None
self.current_sound_duration = 0
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def play(self):
self.music_channel.play(self.current_sound)
self.playing = True
self.paused = False
self.app.gui.track_control.on_playstate_update()
# cache next track so it immediately starts when the current track finishes
self.cache_next_track()
def track_finished(self):
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if not self.current_playlist.on_last_track():
previous_track = self.current_playlist.current_track
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self.current_sound, self.current_sound_duration = self.current_playlist.next_track()
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self.play()
self.track_progress.start()
self.app.gui.on_track_change(previous_track, self.current_playlist.current_track)
if self.app.settings.clear_track_cache:
previous_track.clear_cache()
else:
self.stop()
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def start_playing(self):
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self.current_sound = self.current_playlist.current_track.sound
self.current_sound_duration = self.current_playlist.current_track.duration
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self.play()
self.track_progress.start()
self.app.gui.on_track_change(None, self.current_playlist.current_track)
self.app.gui.track_control.on_playstate_update()
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def play_track_in_playlist(self, track_index):
self.stop()
previous_track = self.current_playlist.current_track
self.current_sound, self.current_sound_duration = self.current_playlist.set_track(track_index)
self.play()
self.track_progress.start()
self.app.gui.on_track_change(previous_track, self.current_playlist.current_track)
if self.app.settings.clear_track_cache:
previous_track.clear_cache()
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def pause(self):
self.music_channel.pause()
self.track_progress.pause()
self.paused = True
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self.app.gui.track_control.on_playstate_update()
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def unpause(self):
self.music_channel.unpause()
self.track_progress.unpause()
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self.playing = True
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self.paused = False
self.app.gui.track_control.on_playstate_update()
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def next_track(self):
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if not self.current_playlist.on_last_track():
self.music_channel.stop()
self.track_progress.stop()
self.track_finished()
def previous_track(self):
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if not self.current_playlist.on_first_track():
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self.music_channel.stop()
last_track = self.current_playlist.current_track
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self.current_sound, self.current_sound_duration = self.current_playlist.previous_track()
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self.track_progress.stop()
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self.play()
self.track_progress.start()
self.app.gui.on_track_change(last_track, self.current_playlist.current_track)
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def stop(self):
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self.music_channel.stop()
self.track_progress.stop()
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self.current_sound_duration = self.current_playlist.current_track.duration
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self.playing = False
self.paused = False
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self.app.gui.track_control.on_playstate_update()
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def seek(self, position: int):
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self.music_channel.stop()
self.track_progress.stop()
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(self.current_sound, self.current_sound_duration) = self.current_playlist.current_track.remaining(position)
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self.play()
self.track_progress.start()
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def caching_thread_function(self):
# cache the next track
# (usually run in separate thread)
if self.current_playlist.on_last_track():
return
track = self.current_playlist.tracks[self.current_playlist.current_track_index + 1]
if not track.cached:
track.cache()
def cache_next_track(self):
# function that creates a thread which will cache the next track
caching_thread = threading.Thread(target=self.caching_thread_function)
caching_thread.start()