wobbl_tools/examples/examples.py

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#!/usr/bin/python3
import pygame
from pygame._sdl2 import Window
from dataclasses import dataclass
import gui
@dataclass
class Settings:
fps: int = 60
window_size: tuple = (1000, 600)
class Examples:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((1000, 600), pygame.RESIZABLE)
pygame.display.set_caption("Game")
self.window = Window.from_display_module()
self.loading_surface = self.generate_loading_surface()
self.screen.blit(self.loading_surface, (0, 0))
pygame.display.update()
self.settings = Settings()
self.fps = self.settings.fps
# colors
self.gray = (20, 20, 20)
# pygame objects
self.clock = pygame.time.Clock()
self.mouse = pygame.mouse
self.big_font = pygame.font.Font(pygame.font.get_default_font(), 32)
# loading finished
self.window.size = self.settings.window_size
self.gui = gui.GUI(self)
self.running = True
def generate_loading_surface(self):
default_font = pygame.font.SysFont("ubuntu", 32, True)
loading_text = default_font.render("Loading...", True, (240, 240, 240))
w, h = self.screen.get_size()
loading_surface = pygame.Surface((w, h), flags=pygame.SRCALPHA)
loading_surface.fill((40, 40, 40))
loading_surface.blit(loading_text,
(w // 2 - loading_text.get_width() // 2, h // 2 - loading_text.get_height() // 2))
return loading_surface
def loop(self):
self.screen.fill(self.gray)
self.get_events()
if not self.running:
return
self.gui.draw()
if self.loading_surface.get_alpha() > 0:
self.screen.blit(self.loading_surface, (0, 0))
self.loading_surface.set_alpha(self.loading_surface.get_alpha() - 4)
pygame.display.update()
self.clock.tick(self.fps)
def get_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.exit()
return
elif event.type == pygame.VIDEORESIZE:
self.window_update(event.size)
elif event.type == pygame.MOUSEBUTTONDOWN:
pos = self.mouse.get_pos()
pressed = self.mouse.get_pressed()
if self.gui.current_page in self.gui.buttons:
for button in self.gui.buttons[self.gui.current_page]:
button.check(pos, pressed)
def exit(self):
self.running = False
print("Bye!")
def window_update(self, size):
self.settings.window_size = size
self.gui.update()
if __name__ == "__main__":
examples = Examples()
while examples.running:
examples.loop()