pg: In TextButton.blit(), padding was used as if it would be still an int.
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pg.py
9
pg.py
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@ -216,6 +216,15 @@ class TextButton:
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# self.delay = delay
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def set_rot_point(img, pos):
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w, h = img.get_size()
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w, h = w * 2, h * 2
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img2 = pygame.Surface((w, h), pygame.SRCALPHA)
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img2.blit(img, (w / 2 - pos[0], h / 2 - pos[1]))
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return img2, (w, h)
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def bt_from_ca(ca, function): # bt_from_ca = button from collide able
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return Button(function, ca)
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