wobbl_tools/pygame_tools/utils.py
EKNr1 4721e5e7fa Rearranged folder structure in the pygame tools.
(No warranty that everything still works. )
2024-12-05 18:47:13 +01:00

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Python

#!/usr/bin/python3
import pygame
from wobbl_tools import text
from typing import Union, Callable
pygame.init()
log = text.Log()
buttonlist = False
buttons = []
# colors
black = (8, 8, 8)
gray = (40, 40, 40)
light_gray = (128, 128, 128)
white = (250, 250, 250)
default_font = pygame.font.Font(pygame.font.get_default_font(), 16)
def set_rot_point(img, pos):
"""
Blits the image on an empty surface to change the center of rotation.
"""
w, h = img.get_size()
w, h = w * 2, h * 2
img2 = pygame.Surface((w, h), pygame.SRCALPHA)
img2.blit(img, (w / 2 - pos[0], h / 2 - pos[1]))
return img2, (w, h)
def crop_surface(surface: pygame.Surface, position: tuple, size: tuple):
new_surface = pygame.Surface(size, flags=pygame.SRCALPHA)
x, y = position
x = -x
y = -y
new_surface.blit(surface, (x, y))
return new_surface
def check_buttons(mouse_pos, pressed):
for button in buttons:
button.check(mouse_pos, pressed)