Compare commits
2 commits
2f549afa1f
...
bf5e74fe57
Author | SHA1 | Date | |
---|---|---|---|
bf5e74fe57 | |||
f3e0cc1f9b |
3 changed files with 105 additions and 20 deletions
BIN
__pycache__/levels.cpython-311.pyc
Normal file
BIN
__pycache__/levels.cpython-311.pyc
Normal file
Binary file not shown.
6
levels.py
Normal file
6
levels.py
Normal file
|
@ -0,0 +1,6 @@
|
|||
levels = [
|
||||
(2,[50,120]),
|
||||
(3,[50,80,100]),
|
||||
(4,[50,80,100,120]),
|
||||
(4,[0,80,100,120]),
|
||||
]
|
119
main.py
119
main.py
|
@ -1,26 +1,11 @@
|
|||
#!/usr/bin/python3
|
||||
import pygame
|
||||
from math import radians,sin,cos
|
||||
import levels
|
||||
|
||||
pygame.init()
|
||||
default_font = pygame.font.SysFont("sans", 14)
|
||||
|
||||
def draw_arrow(winkel,pos,radius):
|
||||
pygame.draw.line(screen,(255,255,255),
|
||||
pos[0]+sin(radians(winkel)*radius),
|
||||
pos[0]+sin(radians(winkel)*radius)
|
||||
)
|
||||
|
||||
arrows = [10,50,80]
|
||||
|
||||
fill_screen = True
|
||||
show_debug = False
|
||||
screen = pygame.display.set_mode((600,500))
|
||||
pygame.display.set_caption("Shot")
|
||||
screensize = pygame.display.get_window_size()
|
||||
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
def get_debug_text():
|
||||
def text(text,line_counter):
|
||||
debug_text = default_font.render(str(text), True, (240, 240, 240))
|
||||
|
@ -32,17 +17,100 @@ def get_debug_text():
|
|||
text(f"{str(a)} = {str(globalvars[a])}",line_counter)
|
||||
line_counter += 1
|
||||
|
||||
def bubble_sort(liste):
|
||||
n = len(liste)
|
||||
for i in range(n):
|
||||
for j in range(n - i - 1):
|
||||
if liste[j] > liste[j + 1]:
|
||||
liste[j], liste[j + 1] = liste[j + 1], liste[j]
|
||||
def make_level(level):
|
||||
for a in levels.levels[level][1]:
|
||||
arrows.append(Arrow(a,circle_pos,circle_radius))
|
||||
return levels.levels[level][0]
|
||||
|
||||
class Arrow():
|
||||
def __init__(self,winkel,pos,radius) -> None:
|
||||
self.radius = radius
|
||||
self.winkel = winkel
|
||||
self.pos = pos
|
||||
self.länge = 60
|
||||
def draw(self):
|
||||
radian = radians(self.winkel+rotate)
|
||||
pygame.draw.line(screen, (255, 255, 255),
|
||||
(self.pos[0] + sin(radian) * self.radius, self.pos[1] + cos(radian) * self.radius),
|
||||
(self.pos[0] + sin(radian) * (self.radius + self.länge), self.pos[1] + cos(radian) * (self.radius + self.länge)),
|
||||
6)
|
||||
pygame.draw.circle(screen,color,(self.pos[0] + sin(radian) * (self.radius + self.länge), self.pos[1] + cos(radian) * (self.radius + self.länge)),7)
|
||||
def sind_winkel_nahe(self,winkel,toleranz=3):
|
||||
winkel1 = winkel % 360
|
||||
winkel2 = self.winkel % 360
|
||||
|
||||
differenz = abs(winkel1 - winkel2)
|
||||
|
||||
if differenz <= toleranz or differenz >= 360 - toleranz:return True
|
||||
else:return False
|
||||
class Bow():
|
||||
def __init__(self,pos) -> None:
|
||||
self.cooldown = 2
|
||||
self.pos = pos
|
||||
self.posa = self.pos
|
||||
self.animate = False
|
||||
def draw(self):
|
||||
pygame.draw.line(screen, (255, 255, 255),
|
||||
self.posa,
|
||||
(self.posa[0]+60, self.posa[1]),6)
|
||||
pygame.draw.circle(screen,color,(self.posa[0]+60, self.posa[1]),7)
|
||||
def update(self):
|
||||
if self.animate:
|
||||
x,y = self.posa
|
||||
x += 40
|
||||
self.posa = x,y
|
||||
if x >= circle_pos[0]-60:
|
||||
self.animate = False
|
||||
self.posa = self.pos
|
||||
arrows.append(Arrow(-90-rotate,circle_pos,circle_radius))
|
||||
|
||||
self.draw()
|
||||
def shot(self):
|
||||
self.animate = True
|
||||
|
||||
fill_screen = True
|
||||
show_debug = False
|
||||
screen = pygame.display.set_mode((900,500),pygame.RESIZABLE)
|
||||
pygame.display.set_caption("Shot")
|
||||
screensize = pygame.display.get_window_size()
|
||||
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
circle_pos = screensize[0]//5*4,screensize[1]//2
|
||||
circle_radius = 110
|
||||
rotate = 0
|
||||
rotate_speed = 1
|
||||
|
||||
bow = Bow((screensize[0]//5,screensize[1]//2))
|
||||
|
||||
arrows = []
|
||||
|
||||
bg_color = (0,0,0)
|
||||
color = (255,255,255)
|
||||
|
||||
level = 0
|
||||
to_shot = make_level(0)
|
||||
|
||||
running = True
|
||||
if __name__ == "__main__":
|
||||
while running:
|
||||
arrow_angles = []
|
||||
if fill_screen:
|
||||
screen.fill((0,0,0))
|
||||
screen.fill(bg_color)
|
||||
pressed_keys = pygame.key.get_pressed()
|
||||
|
||||
if pressed_keys[pygame.K_ESCAPE]:
|
||||
exit()
|
||||
if pressed_keys[pygame.K_SPACE] and not preview_pressed_keys[pygame.K_SPACE]:
|
||||
if pressed_keys[pygame.K_a] and not preview_pressed_keys[pygame.K_a]:
|
||||
fill_screen = not fill_screen
|
||||
if pressed_keys[pygame.K_SPACE] and not preview_pressed_keys[pygame.K_SPACE]:
|
||||
bow.shot()
|
||||
if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]:
|
||||
show_debug = not show_debug
|
||||
|
||||
|
@ -53,8 +121,19 @@ if __name__ == "__main__":
|
|||
exit()
|
||||
if event.type == pygame.WINDOWRESIZED:
|
||||
screensize = pygame.display.get_window_size()
|
||||
|
||||
pygame.draw.circle(screen,(100,100,100),(0,0),30)
|
||||
if event.type == pygame.WINDOWRESIZED:
|
||||
screensize = pygame.display.get_window_size()
|
||||
circle_pos = screensize[0]//5*4,screensize[1]//2
|
||||
bow.pos = screensize[0]//5,screensize[1]//2
|
||||
bow.posa = screensize[0]//5,screensize[1]//2
|
||||
for a in arrows:
|
||||
a.pos = circle_pos
|
||||
bow.update()
|
||||
pygame.draw.circle(screen,color,circle_pos,circle_radius)
|
||||
for a in arrows:
|
||||
a.draw()
|
||||
arrow_angles.append(a.winkel)
|
||||
rotate += 2
|
||||
|
||||
if show_debug:
|
||||
get_debug_text()
|
||||
|
|
Loading…
Reference in a new issue