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bf5e74fe57
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f3e0cc1f9b |
3 changed files with 105 additions and 20 deletions
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__pycache__/levels.cpython-311.pyc
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__pycache__/levels.cpython-311.pyc
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levels.py
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levels.py
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@ -0,0 +1,6 @@
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levels = [
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(2,[50,120]),
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(3,[50,80,100]),
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(4,[50,80,100,120]),
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(4,[0,80,100,120]),
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]
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119
main.py
119
main.py
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@ -1,26 +1,11 @@
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#!/usr/bin/python3
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#!/usr/bin/python3
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import pygame
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import pygame
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from math import radians,sin,cos
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from math import radians,sin,cos
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import levels
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pygame.init()
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pygame.init()
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default_font = pygame.font.SysFont("sans", 14)
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default_font = pygame.font.SysFont("sans", 14)
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def draw_arrow(winkel,pos,radius):
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pygame.draw.line(screen,(255,255,255),
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pos[0]+sin(radians(winkel)*radius),
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pos[0]+sin(radians(winkel)*radius)
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)
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arrows = [10,50,80]
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fill_screen = True
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show_debug = False
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screen = pygame.display.set_mode((600,500))
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pygame.display.set_caption("Shot")
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screensize = pygame.display.get_window_size()
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clock = pygame.time.Clock()
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def get_debug_text():
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def get_debug_text():
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def text(text,line_counter):
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def text(text,line_counter):
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debug_text = default_font.render(str(text), True, (240, 240, 240))
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debug_text = default_font.render(str(text), True, (240, 240, 240))
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@ -32,17 +17,100 @@ def get_debug_text():
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text(f"{str(a)} = {str(globalvars[a])}",line_counter)
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text(f"{str(a)} = {str(globalvars[a])}",line_counter)
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line_counter += 1
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line_counter += 1
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def bubble_sort(liste):
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n = len(liste)
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for i in range(n):
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for j in range(n - i - 1):
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if liste[j] > liste[j + 1]:
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liste[j], liste[j + 1] = liste[j + 1], liste[j]
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def make_level(level):
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for a in levels.levels[level][1]:
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arrows.append(Arrow(a,circle_pos,circle_radius))
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return levels.levels[level][0]
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class Arrow():
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def __init__(self,winkel,pos,radius) -> None:
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self.radius = radius
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self.winkel = winkel
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self.pos = pos
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self.länge = 60
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def draw(self):
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radian = radians(self.winkel+rotate)
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pygame.draw.line(screen, (255, 255, 255),
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(self.pos[0] + sin(radian) * self.radius, self.pos[1] + cos(radian) * self.radius),
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(self.pos[0] + sin(radian) * (self.radius + self.länge), self.pos[1] + cos(radian) * (self.radius + self.länge)),
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6)
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pygame.draw.circle(screen,color,(self.pos[0] + sin(radian) * (self.radius + self.länge), self.pos[1] + cos(radian) * (self.radius + self.länge)),7)
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def sind_winkel_nahe(self,winkel,toleranz=3):
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winkel1 = winkel % 360
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winkel2 = self.winkel % 360
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differenz = abs(winkel1 - winkel2)
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if differenz <= toleranz or differenz >= 360 - toleranz:return True
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else:return False
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class Bow():
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def __init__(self,pos) -> None:
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self.cooldown = 2
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self.pos = pos
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self.posa = self.pos
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self.animate = False
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def draw(self):
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pygame.draw.line(screen, (255, 255, 255),
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self.posa,
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(self.posa[0]+60, self.posa[1]),6)
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pygame.draw.circle(screen,color,(self.posa[0]+60, self.posa[1]),7)
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def update(self):
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if self.animate:
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x,y = self.posa
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x += 40
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self.posa = x,y
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if x >= circle_pos[0]-60:
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self.animate = False
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self.posa = self.pos
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arrows.append(Arrow(-90-rotate,circle_pos,circle_radius))
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self.draw()
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def shot(self):
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self.animate = True
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fill_screen = True
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show_debug = False
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screen = pygame.display.set_mode((900,500),pygame.RESIZABLE)
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pygame.display.set_caption("Shot")
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screensize = pygame.display.get_window_size()
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clock = pygame.time.Clock()
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circle_pos = screensize[0]//5*4,screensize[1]//2
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circle_radius = 110
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rotate = 0
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rotate_speed = 1
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bow = Bow((screensize[0]//5,screensize[1]//2))
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arrows = []
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bg_color = (0,0,0)
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color = (255,255,255)
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level = 0
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to_shot = make_level(0)
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running = True
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running = True
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if __name__ == "__main__":
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if __name__ == "__main__":
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while running:
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while running:
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arrow_angles = []
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if fill_screen:
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if fill_screen:
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screen.fill((0,0,0))
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screen.fill(bg_color)
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pressed_keys = pygame.key.get_pressed()
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pressed_keys = pygame.key.get_pressed()
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if pressed_keys[pygame.K_ESCAPE]:
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if pressed_keys[pygame.K_ESCAPE]:
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exit()
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exit()
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if pressed_keys[pygame.K_SPACE] and not preview_pressed_keys[pygame.K_SPACE]:
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if pressed_keys[pygame.K_a] and not preview_pressed_keys[pygame.K_a]:
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fill_screen = not fill_screen
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fill_screen = not fill_screen
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if pressed_keys[pygame.K_SPACE] and not preview_pressed_keys[pygame.K_SPACE]:
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bow.shot()
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if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]:
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if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]:
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show_debug = not show_debug
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show_debug = not show_debug
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@ -53,8 +121,19 @@ if __name__ == "__main__":
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exit()
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exit()
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if event.type == pygame.WINDOWRESIZED:
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if event.type == pygame.WINDOWRESIZED:
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screensize = pygame.display.get_window_size()
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screensize = pygame.display.get_window_size()
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if event.type == pygame.WINDOWRESIZED:
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pygame.draw.circle(screen,(100,100,100),(0,0),30)
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screensize = pygame.display.get_window_size()
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circle_pos = screensize[0]//5*4,screensize[1]//2
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bow.pos = screensize[0]//5,screensize[1]//2
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bow.posa = screensize[0]//5,screensize[1]//2
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for a in arrows:
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a.pos = circle_pos
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bow.update()
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pygame.draw.circle(screen,color,circle_pos,circle_radius)
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for a in arrows:
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a.draw()
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arrow_angles.append(a.winkel)
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rotate += 2
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if show_debug:
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if show_debug:
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get_debug_text()
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get_debug_text()
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