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No commits in common. "bf5e74fe57202a0956e9a09573c7a6b8c465b406" and "2f549afa1f2f8b37a330cd6804ac15d1dcb2760f" have entirely different histories.

3 changed files with 20 additions and 105 deletions

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@ -1,6 +0,0 @@
levels = [
(2,[50,120]),
(3,[50,80,100]),
(4,[50,80,100,120]),
(4,[0,80,100,120]),
]

119
main.py
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@ -1,11 +1,26 @@
#!/usr/bin/python3
import pygame
from math import radians,sin,cos
import levels
pygame.init()
default_font = pygame.font.SysFont("sans", 14)
def draw_arrow(winkel,pos,radius):
pygame.draw.line(screen,(255,255,255),
pos[0]+sin(radians(winkel)*radius),
pos[0]+sin(radians(winkel)*radius)
)
arrows = [10,50,80]
fill_screen = True
show_debug = False
screen = pygame.display.set_mode((600,500))
pygame.display.set_caption("Shot")
screensize = pygame.display.get_window_size()
clock = pygame.time.Clock()
def get_debug_text():
def text(text,line_counter):
debug_text = default_font.render(str(text), True, (240, 240, 240))
@ -17,100 +32,17 @@ def get_debug_text():
text(f"{str(a)} = {str(globalvars[a])}",line_counter)
line_counter += 1
def bubble_sort(liste):
n = len(liste)
for i in range(n):
for j in range(n - i - 1):
if liste[j] > liste[j + 1]:
liste[j], liste[j + 1] = liste[j + 1], liste[j]
def make_level(level):
for a in levels.levels[level][1]:
arrows.append(Arrow(a,circle_pos,circle_radius))
return levels.levels[level][0]
class Arrow():
def __init__(self,winkel,pos,radius) -> None:
self.radius = radius
self.winkel = winkel
self.pos = pos
self.länge = 60
def draw(self):
radian = radians(self.winkel+rotate)
pygame.draw.line(screen, (255, 255, 255),
(self.pos[0] + sin(radian) * self.radius, self.pos[1] + cos(radian) * self.radius),
(self.pos[0] + sin(radian) * (self.radius + self.länge), self.pos[1] + cos(radian) * (self.radius + self.länge)),
6)
pygame.draw.circle(screen,color,(self.pos[0] + sin(radian) * (self.radius + self.länge), self.pos[1] + cos(radian) * (self.radius + self.länge)),7)
def sind_winkel_nahe(self,winkel,toleranz=3):
winkel1 = winkel % 360
winkel2 = self.winkel % 360
differenz = abs(winkel1 - winkel2)
if differenz <= toleranz or differenz >= 360 - toleranz:return True
else:return False
class Bow():
def __init__(self,pos) -> None:
self.cooldown = 2
self.pos = pos
self.posa = self.pos
self.animate = False
def draw(self):
pygame.draw.line(screen, (255, 255, 255),
self.posa,
(self.posa[0]+60, self.posa[1]),6)
pygame.draw.circle(screen,color,(self.posa[0]+60, self.posa[1]),7)
def update(self):
if self.animate:
x,y = self.posa
x += 40
self.posa = x,y
if x >= circle_pos[0]-60:
self.animate = False
self.posa = self.pos
arrows.append(Arrow(-90-rotate,circle_pos,circle_radius))
self.draw()
def shot(self):
self.animate = True
fill_screen = True
show_debug = False
screen = pygame.display.set_mode((900,500),pygame.RESIZABLE)
pygame.display.set_caption("Shot")
screensize = pygame.display.get_window_size()
clock = pygame.time.Clock()
circle_pos = screensize[0]//5*4,screensize[1]//2
circle_radius = 110
rotate = 0
rotate_speed = 1
bow = Bow((screensize[0]//5,screensize[1]//2))
arrows = []
bg_color = (0,0,0)
color = (255,255,255)
level = 0
to_shot = make_level(0)
running = True
if __name__ == "__main__":
while running:
arrow_angles = []
if fill_screen:
screen.fill(bg_color)
screen.fill((0,0,0))
pressed_keys = pygame.key.get_pressed()
if pressed_keys[pygame.K_ESCAPE]:
exit()
if pressed_keys[pygame.K_a] and not preview_pressed_keys[pygame.K_a]:
fill_screen = not fill_screen
if pressed_keys[pygame.K_SPACE] and not preview_pressed_keys[pygame.K_SPACE]:
bow.shot()
fill_screen = not fill_screen
if pressed_keys[pygame.K_d] and not preview_pressed_keys[pygame.K_d]:
show_debug = not show_debug
@ -121,19 +53,8 @@ if __name__ == "__main__":
exit()
if event.type == pygame.WINDOWRESIZED:
screensize = pygame.display.get_window_size()
if event.type == pygame.WINDOWRESIZED:
screensize = pygame.display.get_window_size()
circle_pos = screensize[0]//5*4,screensize[1]//2
bow.pos = screensize[0]//5,screensize[1]//2
bow.posa = screensize[0]//5,screensize[1]//2
for a in arrows:
a.pos = circle_pos
bow.update()
pygame.draw.circle(screen,color,circle_pos,circle_radius)
for a in arrows:
a.draw()
arrow_angles.append(a.winkel)
rotate += 2
pygame.draw.circle(screen,(100,100,100),(0,0),30)
if show_debug:
get_debug_text()