Moss/sprite_stacking_engine/settings.py

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#!/usr/bin/python3
import pygame
vec2 = pygame.math.Vector2
RES = WIDTH, HEIGHT = vec2(1400, 800)
CENTER = H_WIDTH, H_HEIGHT = RES // 2
TILE_SIZE = 250
PLAYER_SPEED = 0.4
PLAYER_ROT_SPEED = 0.0015
BG_COLOR = "olivedrab"
NUM_ANGLES = 180 # multiple of 360
TRANSP_COLOR = (45, 54, 76)
OUTLINE = True
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SPRITE_ATTRS = {
"Robot": {
"path": "../assets/stacked_sprites/Robot.png",
"layers": 16,
"scale": 8
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},
"Building": {
"path": "../assets/stacked_sprites/Building.png",
"layers": 80,
"scale": 4
}
}
ANIMATED_SPRITE_ATTRS = {
"Bla": {
"path": "../assets/stacked_sprites/animated/bla/",
"layers": 3,
"scale": 16
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}
}